Bloodline Champions
Bloodline Champions

Patch 2.7

New content, fixes and changes in the game will be posted here.

Patch 2.7

Postby ProgrammerarN » [OP] » 09 Oct 2012 11:34 - Next Staff Reply (ProgrammerarN)

General
Bug Fixes
• Fixed a bug causing Sentinel wins not to count towards achievements progress.
• Fixed a bug causing Sentinel achievements not to count towards Tank Achievement progress.
• Fixed a bug causing certain abilities inflicted on a stealthed bloodlines to "shake" the screen.

Training
• Added basic training for Igniter, Spear Master and Glutton.

Achievements
• Bloodline "Minor achievements" win requirement increased to 5 from 1.
• A new section for the Training Achievements has been added.
• Added achievements related to the Igniter, Spear Master and Glutton challenges.

Matchmaking
• Estimated Grade has been removed.
• 3v3 Teams will now recieve rewards every 50th win in a season.
• Blood Coin gain in Team 3v3 increased from 125% to 150%.
• Parties with more than 2 players will now be unable to queue for Solo Matchmaking.
• Rating required for grades in Solo Matchmaking and 2v2 Team Matchmaking has been increased by 5%.

Other
• Players will now get progression rewards as they reach certain levels. (Current players will recieve these as they login)
• Bundles will now be shown when multiple items are unlocked at the same time.
• Daily Blood Coin Bonus Pool increased from 400 to 600.
• The winning avatars in the Community Avatar Contest has been added. (Winners can be found here)

Balance

Ranid Assassin
Blade Flurry (M1)
• Energy gain increased to 6% from 5%.

Ravener
Earth Crush (F)
• Fixed a bug causing Ravener to become immune to pulls directly after casting this spell.

Reaver
Blade Strike (M1)
• Health gained when struck on a target inflicted by Drunken Haze increased to 140 from 120.

Dragoon Strike (Spacebar)
• Health gained when struck on a target inflicted by Drunken Haze increased to 140 from 120.

Roundhouse Kick (E)
• Incapacitate duration decreased to 1.6 from 1.8.

Stalker
Quick Strike(M1)
• Damage on third consecutive hit down to 160 from 170.

Alchemist
Barrier (Space)
• Maximum absorb decreased to 440 from 460.

Astronomer
Spectro Strike (M1)
Sun Shadow
• Movement Speed decrease percentage reduced to 25% from 33%.

Sun Light (M2)
• Healing increased to 160 from 150.
Sun Dust
• Recieved healing increase percentage reduced to 6% from 7%.

Aurora (EX1)
• Healing increased to 220 from 200.

Solar Charge (R)
• Now has a cast time of 0.2s.
• Healing increased to 110 from 90.
• Damage increased to 110 from 90.
Solar Haste
• Movement speed increased to 25% from 15%.

Dryad
Nature's Wonder (Q)
• Now correctly displays as a Target Ground ability.
• Should now display correct damage dealt.
• Amplify no longer triggers when cast on a parried target.
• Fixed a bug making Healing Ward unkillable when inside the Nature's Wonder.

Suggestive Tune (E)
• Fixed a bug causing this ability to be non-negatable when reflected.

Grimrog
Healing Ward (Q)
• Damage reduction reduced to 15% from 20%.

Claw Fury (R)
• Slow percentage decreased to 20% from 25%.
• Melee attack speed increase reduced to 50% from 60% .

Psychopomp
Mind Transfer (Spacebar)
• No longer gets dispelled by tranced teammates.

Engineer
Boomstick (M1)
• Range increased to 82 from 64.

Seeker
Blitz (Spacebar)
• Now has a instant cast time.

Illusion (R)
• Now has a cast time of 0.2s.
• Invisibility duration increased to 1.5s from 1.3s.

Glutton
Stoneshield (R)
• Maximum absorb decreased to 360 from 400.
• Damage dealt on direct attacks reduced to 80 from 90.

Metal Warden
Magnetic Orb (Spacebar)
• Fixed a bug causing abilities to be falsely show as on cooldown when casted.

Thorn
Treacherous Roots (R)
• Maximum absorb decreased to 320 from 340.
• Healing percentage lowered to 40% from 50%.

Sentinel
Stone Grapple (M2)
• Slow reduced to 25% from 33%.

Fissure (E)
• Weaken reduced to 30% from 40%.

Healing Surge (EX 2)
• Healing range changed to 180 - 320 from 180 - 380.

Stone Grapple (M2)
• Slow reduced to 25% from 33%.

Traits
• Energy Gain from 1 expertise point decreased to 0.03% from 0.04.

Medallions
Meteor Shard
• Energy Cost increased to 45 from 40.

Webi's Void Stone
• Energy Cost increased to 35 from 30.

Talisman of Teleportation
• Energy Cost decreased to 70 from 80.
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Re: Patch 2.7

Postby Entarion » 09 Oct 2012 11:46

Awesome patch, can't wait to try it out!
Think Engi and Seeker will be tricky now, gotta keep a close eye on them balance wise but overall it's really good, keep it up!
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Re: Patch 2.7

Postby trolldracii » 09 Oct 2012 12:01

Very nice improvements, cant wait to see more improvements like this one :p
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Re: Patch 2.7

Postby Shadd » 09 Oct 2012 12:28

So instant trances are to disappear completely. Well despite this will indeed cause some survivability problems to astro due to his bad design regarding 3s, I can't complain against the overall decision itself.
I still don't get the ranid revert though.
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Re: Patch 2.7

Postby Moritz » 09 Oct 2012 12:38

Ohboy! cant wait for tommorows patch launch! *soapbox* i can finnaly go engineer again! ^_^

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Re: Patch 2.7

Postby ptx » 09 Oct 2012 12:58

ProgrammerarN wrote:Illusion (R)
• Now has a cast time of 0.2s.

\o/
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Re: Patch 2.7

Postby trolldracii » 09 Oct 2012 13:17

ptx wrote:
ProgrammerarN wrote:Illusion (R)
• Now has a cast time of 0.2s.

\o/


Well thats going to be hard as f*ck for seekers to trance alch's sleep.
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Re: Patch 2.7

Postby Dandido » 09 Oct 2012 13:58

trolldracii wrote:
ptx wrote:
ProgrammerarN wrote:Illusion (R)
• Now has a cast time of 0.2s.

\o/


Well thats going to be hard as f*ck for seekers to trance alch's sleep.

No, it was just very very very very easy before.
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Re: Patch 2.7

Postby gorkhus » 09 Oct 2012 14:10

The ranid stealth bug also happens with any stealth status, meaning gunner and seeker's illusion as well - I hope the fix did the whole bag :o

Good changes on astro imo.
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Re: Patch 2.7

Postby iska » 09 Oct 2012 14:39

You took away my fun, but you'll never take, my freedom!! :( :(
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Re: Patch 2.7

Postby Geaches » 09 Oct 2012 14:45

ProgrammerarN wrote:
Matchmaking
• Estimated Grade has been removed.


Yes. This pleases Geaches.

ProgrammerarN wrote:
Other
• Players will now get progression rewards as they reach certain levels. (Current players will recieve these as they login)


This better not be Rough Gems, or I swear to God.

ProgrammerarN wrote:
• Daily Blood Coin Bonus Pool increased from 400 to 600.


Great.

ProgrammerarN wrote:
Astronomer
Spectro Strike (M1)
Sun Shadow
• Movement Speed decrease percentage reduced to 25% from 33%.

Sun Light (M2)
• Healing increased to 160 from 150.
Sun Dust
• Recieved healing increase percentage reduced to 6% from 7%.

Aurora (EX1)
• Healing increased to 220 from 200.

Solar Charge (R)
• Now has a cast time of 0.2s.
• Healing increased to 110 from 90.
• Damage increased to 110 from 90.
Solar Haste
• Movement speed increased to 25% from 15%.


That Buff To Nerf Ratio.

ProgrammerarN wrote:
Traits
• Energy Gain from 1 expertise point decreased to 0.03% from 0.04.


Said ProgrammerarN, as Geaches finished making his Topaz Medallion Set.
Although if it makes Dryad more playable then screw it.

ProgrammerarN wrote:
Medallions
Meteor Shard
• Energy Cost increased to 45 from 40.

Webi's Void Stone
• Energy Cost increased to 35 from 30.

Talisman of Teleportation
• Energy Cost decreased to 70 from 80.


More proof that the Medallions I use don't need any tweaking & are perfect.

Problem, Meteor Master? :)
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Re: Patch 2.7

Postby ProgrammerarN » [OP] » 09 Oct 2012 15:06

gorkhus wrote:The ranid stealth bug also happens with any stealth status, meaning gunner and seeker's illusion as well - I hope the fix did the whole bag :o


It should be fixed for all Stealth buffs.
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Re: Patch 2.7

Postby Shadd » 09 Oct 2012 16:09

trolldracii wrote:
ptx wrote:
ProgrammerarN wrote:Illusion (R)
• Now has a cast time of 0.2s.

\o/


Well thats going to be hard as f*ck for seekers to trance alch's sleep.

It will need prediction as anybody with 0.2 trances has done until now.
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Re: Patch 2.7

Postby Doochbag » 09 Oct 2012 19:08

I like your efforts for the 3s q. However I'm afraid it's a bit too late.

Will we know what the rewards are before we actually get them? Or will it a mistery ? :p
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