Bloodline Champions
Bloodline Champions

Switch! The Game Mode

Got an idea for a Game Mode that would fit Bloodline Champions? Post it here.

Switch! The Game Mode

Postby GingerGiant » 25 Feb 2010 07:01

What's Switch!?

Switch! is a crazy idea I got for a game mode while reminiscing about the tag team mode featured in fighting games. This mode lets you have a large team with small team battles, and (potentially) the chance to play several different characters within a single match.

Switch! offers new players the chance to try out different bloodlines in only one sitting, and provides many chances to make up for their own mistakes. For advanced players, Switch! provides a new level of depth to the strategy already experienced in the basic arena Deathmatch. No longer limited to a single bloodline, they have the power of several different bloodlines ready to swap in at a moment's notice.

Lineups: 1v1(c3) One-Controls-All (OCA), 2v2(c5) Two-Control-All (TCA)

Objective: First team to reach a set number of kills wins.

Lore

The ancients sought a way to represent battles between great numbers of warriors within their small arenas. Switch! was born.

How will this work?

  • The F1-F5 keys now bind to Switch!. These correspond with bloodlines. More or less keys will be enabled depending on how many bloodlines are available.
  • Activating Switch! swaps bloodlines for the corresponding bloodline.
  • Swapped bloodlines do not regenerate health, and are removed from the arena.
  • Benched bloodlines get one free Switch!, protected from the debuff.
  • After the first Switch!, swapping bloodline places a debuff on the bloodline who is swapped into play. This debuff reduces cooldown recharge rate to 0%, restored to normal over 5 seconds.
  • Both the bloodline swapped-in and the bloodline swapped-out cannot be affected by Switch! for 5 seconds.
  • The debuff and cooldown are ignored when swapping in to replace a defeated bloodline. The new bloodline spawns at the dead bloodline's nearest ally.
  • Cooldowns are recharged when swapped.
  • Ultimate energy is retained by bloodlines when they Switch!. If the Inhibitor had his ultimate ready when he was swapped out, he'll have it ready when he swaps back in.
  • Switch! can be activated whether or not the current bloodline is incapacitated, and debuffs from the active bloodline are carried onto the bloodline who is Switch!-ed to.

1v1(1c3) One-Controls-All

In OCA, each player chooses three bloodlines, and specifies one as their starter. The other two sit on the sidelines at the start of the match. But, as soon as Switch! becomes active, the player can swap for control of either of the other bloodlines he selected. The first player to kill one of the other player's bloodlines wins the round.

In the event the player wants to choose more than one of the same bloodline, another portrait becomes available to select after choosing that bloodline the first time.

2v2(2c5) Two-Control-All

TCA is slightly more complicated. With two players, they each select the bloodline they would like to play as their starter, and then pick three bloodlines to have on their bench. These bloodlines are marked, and before the match starts, the computer randomly selects bloodlines from each players' choices. Any bloodlines both players choose are guaranteed to be selected. Once the battle begins, players can Switch! at any time for any of the bloodlines on their bench. This is a mode that will require a lot of coordination between teammates to get the most out of their bloodlines. To win the round, you must slay two bloodlines from the other team.

Additional Game Modes

One-Of-A-Kind

Turn this feature on to require that every chosen bloodline be unique within each team.

(1c3) Free-for-All OCA

3-5 players enter an arena and fight to the death against each other with Switch! OCA rules enabled.

1v1(3c1) Individuals

Similar to OCA, except each bloodline is controlled by a single player, instead of every bloodline controlled by one player. This mode can also be used to pit 3 players against a player by himself, in 1v1(3c1) vs. OCA.

2v2(5c1) Individuals

A larger-scale variant on 1v1(3c1) Individuals. It has 5 players instead of 3, with only two players in the arena at a given time.

5v5(5c10) Big Brawl

The biggest, longest variant on Switch! I could think up. Each player chooses 2 bloodlines, with one as their starter. The second bloodline is added to the pool of available choices. Once the battle starts, any player may pick a bloodline from their bloodline pool. 5 kills are required to win.
Last edited by GingerGiant on 08 Mar 2010 08:18, edited 1 time in total.
Check out my bloodline suggestions...
The Spelunker - Short-range Fighter/Control Hybrid
The Astromancer - Ranged DPS/Support!

Or take a peek at a great new game mode!
Switch! The Game Mode
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Re: Switch! The Game Mode

Postby Promanski » 26 Feb 2010 13:45

I like this idea, but I doubt it will be implemented in / taken seriously by devs. :?

Don't get me wrong, it's a good idea. But the game mode doesn't match the mood of BLC.

5v5 !Switch, that would be really interesting and hectic to see, lol.
I play Heroes of Newerth.
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Re: Switch! The Game Mode

Postby GingerGiant » 26 Feb 2010 15:30

I figured as much, but it is a very fun idea. Marvel vs. Capcom had players pick three seperate dudes to play as. Fighting Games and BLC don't have much that isn't in common, aside from having entire moves mapped to keypresses instead of advanced moved being hidden away in combos.

I kind of figured that it had a very lighthearted mood compared to the other game modes out there. That was on purpose. On one hand, it disrupts the feng-shui of BLC's existing modes, but on the other hand, it provides a break from the very serious atmosphere.

Thanks for the feedback!
Check out my bloodline suggestions...
The Spelunker - Short-range Fighter/Control Hybrid
The Astromancer - Ranged DPS/Support!

Or take a peek at a great new game mode!
Switch! The Game Mode
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Re: Switch! The Game Mode

Postby Promanski » 26 Feb 2010 18:00

Well, this game mode could be implemented if the dev's like it enough. Who knows, it could even have it's own score board.

Only problem is they'd have to create physical properties for the ball, lol.
I play Heroes of Newerth.
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Re: Switch! The Game Mode

Postby Reason » 26 Feb 2010 18:18

Promanski wrote:Well, this game mode could be implemented if the dev's like it enough. Who knows, it could even have it's own score board.

Only problem is they'd have to create physical properties for the ball, lol.

Ball?
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Re: Switch! The Game Mode

Postby JaggaJatt » 26 Feb 2010 19:06

Promanski wrote:Well, this game mode could be implemented if the dev's like it enough. Who knows, it could even have it's own score board.

Only problem is they'd have to create physical properties for the ball, lol.

Umm, Did you read the post?
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Re: Switch! The Game Mode

Postby GingerGiant » 26 Feb 2010 21:15

Ball?
Check out my bloodline suggestions...
The Spelunker - Short-range Fighter/Control Hybrid
The Astromancer - Ranged DPS/Support!

Or take a peek at a great new game mode!
Switch! The Game Mode
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Re: Switch! The Game Mode

Postby Promanski » 27 Feb 2010 01:26

Well, I feel stupid, LOL.

I meant to say that in the Speedball game mode suggestion, sorry! :oops:
I play Heroes of Newerth.
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Re: Switch! The Game Mode

Postby GingerGiant » 08 Mar 2010 08:25

Bump! I updated it.

Specifically, I removed the healing reduction, as I did not properly understand the 40% healing cap.
Check out my bloodline suggestions...
The Spelunker - Short-range Fighter/Control Hybrid
The Astromancer - Ranged DPS/Support!

Or take a peek at a great new game mode!
Switch! The Game Mode
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Re: Switch! The Game Mode

Postby Nayru » 08 Mar 2010 20:29

Is it really necessary for Switch! to use that crazy white color and the explanation point and the bold every single time its name is mentioned? I mean, it's just Switch! and all. From a practice standpoint you should be able to try out all the heroes several times within one day. From a competetion standpoint, it may be neat to mix up the metagame with character changing (assuming they are hidden. Like a new game every round!).
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Re: Switch! The Game Mode

Postby Ignorantalmond » 14 Apr 2010 00:40

Like the idea, but thinking back on some fighting games and how they worked, I think it would be cool if you set up a roster and when a character died the next in your roster would come out. Might give it a greater amount of strategy if you need to think about your roster before you enter the game.
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Re: Switch! The Game Mode

Postby Bernhardt » 14 Apr 2010 12:57

I was sold until around halfway through you mentioned "randomly" once. A shame.

Could this game mode come with a japanese commentator in the background?
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Re: Switch! The Game Mode

Postby Souleks » 20 Apr 2010 07:54

What about a tag team mode, like 2v2 3v3. one person spawns on each team and fights then uses F1 (F2 will also be available in 3v3) with a 3 sec cast time which swaps in the other player who maintains heath and energy while benched.
you could pull off some pretty neat combo's (e.g Thorn Ultimate then swap in a Assassin who can go to town with the half dead opponent.)
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