Bloodline Champions
Bloodline Champions

Questions and Answers Session

The place for discussions about Bloodline Champions that don’t fit into any other forum.

Questions and Answers Session

Postby SeismicAssault » 11 Jan 2010 15:14 - Next Stunlock Studios Reply (Zec)

Thursday, January 14th, there will be held a Questions and Answers Session in the Bloodline Champions IRC channel between 07:00 pm and 08:00 pm (GMT +1). If you have any questions for the developers regarding Bloodline Champions feel free to post them here and we will try to answer them at the Q&A session.

Please maintain this thread as clean as possible. Discussions regarding questions can be done elsewhere.
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Re: Questions and Answers Session

Postby Dragoon » 11 Jan 2010 17:13

Fraenk wrote:Great :D
I dont exactely know if i can afford time this thursday so here is my question:

How many bloodlines you guys plan to provide at the release
and how frequently to do plan to realease new bloodlines if you intent to release new bloodlines anyway?

I personally dont think that to many bloodlines would be good, there should be more focus on the balance of existing bloodlines. Furthermore, the game would get way to complex :|

Btw: Im pretty sure that someone allready asked this but i cant find it via seach function :(


Moved for you ;P
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Re: Questions and Answers Session

Postby SilverSeraphim » 11 Jan 2010 19:12

1. Will there be any non-traditional bloodlines added at some point?
    a. A bloodline that is based on minions/spawns
    b. A bloodline that has variable abilities (activate ultimate to "transform" which switches to a different ability set)
    c. A bloodline that can fly
    d. A bloodline that lays traps/mines or builds walls/turrets
    e. A bloodline that provides passive buffs to allies or channels a spell that increases an allies damage (think Bard)

2. Will there be any terrain obstacles/interactivity like poison, fire, tar, explosive barrels, or healing crystals (anything that players could interact with aside from each other)?

3. Will there be any kind of runes, spawning power-ups, or control-zones to motivate players to control certain areas on certain maps?

-- Reserved for more questions when I think of them --
Last edited by SilverSeraphim on 12 Jan 2010 15:17, edited 1 time in total.
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Re: Questions and Answers Session

Postby eXes » 11 Jan 2010 20:10

IRC wrote:[21:07] <joshie> does anyone know the specs(system requirements) for bloodline champions?


I'll add one of mine: Whatis your beta strategy? Inviting all yourself or handing out keys to existing testers?
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Re: Questions and Answers Session

Postby j0n » 11 Jan 2010 21:43

i want to know the game spec as well so i can run everything on high :]
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Re: Questions and Answers Session

Postby BoneDry » 11 Jan 2010 22:01

I have a couple

Is there voice chat in the game for beta?

Will there be deep stat tracking and if so can you tell us some of the details?

Will this game be room based or a match making system?

As of now how do you feel about how balanced the game is?

Can you talk about any other modes that might show up in the game besides the ones already on the site?

Do the devs plan to have events and if so how often?

Can the devs go into more about the character development?

Are there going to be anymore BloodLine Champions battle reports before the beta?

How long is this 1st beta going to last and are you planing on having more then one beta phase?

Will there be a friends list in game?

Is there a clan system/ranking?

Whats the max amount of players on each team as of right now?

I know my all my questions probable won't be answered but I thank the devs for reading them. <3
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Re: Questions and Answers Session

Postby ZGBudai » 11 Jan 2010 22:52

Can the devs go into more about the character development?


I'd like to know as well. How are you guys going to go about with character development while keeping the game balanced. The replayability would diminish if there was no way to essentially show that you 'got better'
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Re: Questions and Answers Session

Postby Friend » 11 Jan 2010 23:08

What sort of 'social' features for the front-end do you have planned? For example, friend's list features, chat rooms, profiles, ranking databases, etc.

What roster of game modes are you hoping to have A) in beta, B) at release, and C) in the future?
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Re: Questions and Answers Session

Postby RISHA » 11 Jan 2010 23:57

I didnt know about this Thread Feel Free to delete my topic on the forums..

My Question is :That question was in my mind for while will the game support user made UI or addons ?
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Re: Questions and Answers Session

Postby Tram » 12 Jan 2010 00:32

Tram wonders,

how much do you think you guys will sell this game for in release?

If there would be a mass complaining about X character from when the game gets populated, but is complained about from public game players who most likely have little-none real experience of the game and are most likely bad at coordinating their game with the others. Would you listen to them and obey? This have caused some serious, undeserved damage on some heroes in LoL from my own experience.

Will there be a VoiP? or will we have to use a 3rd party program to talk with each other?

Does the Devs like meatballs with lingonjam?

Of the current 3 tanks, what do you consider the Inhibitor to be the most kind of tank? (Offensive, Defensive, Crowd Controlling etcetera).

About when are you planning to add the further 12 classes? About a year from release? A half? I do not mean all at once, but when we will start to see new ones pop up.
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Re: Questions and Answers Session

Postby Dub » 12 Jan 2010 00:46

Risha: We have already gone over that a bit and so far you can change some graphics already. HOWEVER. I would also like to know if the skinning ability will be added.

Questions:
1. Will the games have the ability to be able to reconnect when/if you drop.
2. Since there is 8 rounds (?) could you not make it more like an FPS style round. Allow for people to join/leave as they wish. Atleast for the capture the flag style game play? Something like what WoW battlegrounds does?
3. Will there be different game styles than ctf, and last man standing?
4. What pixel shader technology is currently being used?
5. The maps are created using texture splatting correct? If so could one develop his/her own map using a program and add that to the game, even for a lan style game?
6. Will tutorials or a practice mode be included?
7. Will there be a stats system? What kind of stats will be recorded?
8. Will there be a tournament style system with a skill ranking so you can play against high level players?


I know I can't ask them all but if you can answer some, that would be nice :)
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Re: Questions and Answers Session

Postby Slurpy » 12 Jan 2010 02:17

Questions (not sure if they are repeats and in order of personal importance):
1. How are you dealing with a North America vs. Europe Beta and Release launch? Will people in America have access to beta (besides the one art contest winner)? Will we have our own servers?
2. Related to 1: How do you plan on dealing with ping differences in players? Are you taking a CS approach where it extrapolates your movements?
3. What kind of stat tracking features can we expect on release? A leader board? In-depth tracking?
4. Is an in-game tournament organizing system planned (possibly after release)?
5. Not to tell you what to do but, are you taking lessons from LoL's matchmaking "failure" as many players call it?


reserved for more =p
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Re: Questions and Answers Session

Postby instantkarma » 12 Jan 2010 02:23

Slurpy wrote:How are you dealing with a North America vs. Europe Beta and Release launch? Will people in America have access to beta (besides the one art contest winner)? Will we have our own servers?


I would really like to know this as well.

Also, I am, like others, curious about what the devs have in mind regarding stat tracking and matchmaking.
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Re: Questions and Answers Session

Postby Soneca » 12 Jan 2010 12:24

I have two questions.

How good is the Netcode?Can someone like me(from Brazil) play with someone like Stagnation(Sweden)?

How different will the maps be?will they have advantage points, choke points, points of interesst?
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Re: Questions and Answers Session

Postby Foosa » 12 Jan 2010 13:28

Hi, many of the inquiries I have are already mentioned by previous posters, but there's one that still hasn't been asked:

Will there be some sort of pre-purchase-option available to the beta testers to support development? If yes, could you elaborate a bit on it?

I apologize if this info is already in some post somewhere. I like to think I've read most topics, but I have probably missed a bunch.

Love,

Foosa
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