Thanks a shit ton, will give my opinion. Would be nice if they turned on detailed info but oh well thanks anyways. *edit well nvm it's only the case with M1 and M2*
•He's fat; Size 6.5, 0.5 size down from tank.
•Ravener like attack speed on his M1
, 3 hits in a row and it applies his DoT
•M2 is sorta like X strike *boomerang effect included* except it's worded as *throwing scythes in separate
arcs*. Applies a slow and the DoT effect.
•Space is sorta like a mix between nomads run speed + movement dispel + rav's old space with the added bonus damage attached to M1, except using ANY ability cancels the effect. *so cant mash M1 while tunneling a guy 60 range away
•His Q has the capability of RESETTING it's OWN CD *basically this ability looks like Harbs healing M1 as an ability*
•his E looks kinda fun; Basically ranid leap but the jumps can be timed and controlled if you use the ability again in 2 seconds after activation. *60 range jump*. Applies a Bleed effect that goes with his Q
•His R is a kunju except its a dash that applies a 0.5 sec stun and the bleed effect.
•Ulti is a projectile based and also applies the bleed effect. *everything applies the bleed effect lol*
Over all first impression. Looks like he's going to depend on dodging with his space and E, while keeping himself up with his harb M1 like healing melee ability on his Q. With the option of using his Trance sorta like spearmaster...
*aka high mobility but only protection offered is his Q.*
The oddest thing. This guy is literally like a combination of Ranid's space, nomad's space + raveners space, Harb like healing, Spearmaster-esque trance, Ravener like M1, and his projectiles are boomerangs that apply DoTs which can be consumed via Q for healing.
Headhunter is a direct fusion between bloodline abilities and play styles in a nutshell
*edit also, a big note. His healing Q CONSUMES the DoT unlike Harb's M1 healing while hemo is on without consuming it.*
Also the Area listed on his Q is 175~.
annndd I have a feeling his Q is a Melee based cone attack, I noticed they listed a range for that ability + a maximum health ceiling. That'd GREATLY increase his survival abilities. However the maximum he can heal from that Q is 180 health so that's good. Kinda worries me a bit. Ranid/nomad mobility + harb self healing potential? Hope they balance handled for him, looks like a handful.