How's that for an answer?

Gazhag wrote:Ok, lets say you hit a sleep, now gunner starts to cast an execute right after it lands and harbinger will wait 0.55s first and then starts casting shadow bolt (so they will hit at the same time). Now, the slept target has 2 teammates and they have 1.65s time after the sleep to stop it (assuming gunner starts execute right after sleep). And yes, that is a lot of time in a fast paced game like blc, you're not just going to sit around doing nothing while they are channeling their spells. You have 3 good options to stop it.
1. Interrupt gunner
2. Interrupt harb
3. Give a support ability to the slept target (most comps got at least one of those)
And believe it or not, that is not easy at all to pull off. We have tried it a lot of times but have successfully done it only a dozen times in hundreds of games, and almost never against a high team.
Also the combos you were comparing, first of all the other one is a 3-man combo and the other one is a 2-man combo.
Second of all, volcano is 0.4s cast and it's an aoe so you can't bodyblock it or reflect it back and hardly have enough time to go interrupt igniter before he finishes casting volcano.

Gazhag wrote:Ok, lets say you hit a sleep, now gunner starts to cast an execute right after it lands and harbinger will wait 0.55s first and then starts casting shadow bolt (so they will hit at the same time). Now, the slept target has 2 teammates and they have 1.65s time after the sleep to stop it (assuming gunner starts execute right after sleep). And yes, that is a lot of time in a fast paced game like blc, you're not just going to sit around doing nothing while they are channeling their spells. You have 3 good options to stop it.
1. Interrupt gunner
2. Interrupt harb
3. Give a support ability to the slept target (most comps got at least one of those)
And believe it or not, that is not easy at all to pull off. We have tried it a lot of times but have successfully done it only a dozen times in hundreds of games, and almost never against a high team.
Also the combos you were comparing, first of all the other one is a 3-man combo and the other one is a 2-man combo.
Second of all, volcano is 0.4s cast and it's an aoe so you can't bodyblock it or reflect it back and hardly have enough time to go interrupt igniter before he finishes casting volcano.

Sapador wrote:Gunner has highest range and is just untouchable anyway, it kills agression and kills the game a bit for me. Id rather have rushdown comps with noskillers getting a ton of wins than playing against your silly run away style and as soon as you get a max range lucky grip collapse on one. It's not punishing mistakes it's punishing trying to do anything.
And ofc we can punish your mistakes, but you just win when both sides dont make any kind of bigger mistakes. (considering we dont have a gunner as well ^^)
And yes im exaggerating a bit but I think gunners design doesnt fit this game in any way and should be changed.
Every other ranged bloodline has some kind of skillshot to get away from melees that can be dodged or countered in some way by said melees to basically "outplay them" but gunner has nothing, you cant dodge e slow, space stun, or stealth. It's boring is boring as *peeeeep* that's why I have most fun in this game when gunner isn't viable (and the servers are somwhat stable haha) and im pretty sure I'm not the only one who thinks that way. I'm maybe one of the big haters of gunner out there but a lot of players arent happy with that playtsyle.

jouho wrote:
Exactly what I was going to say when I read the previous posts.
I'll also add that every healer(except astro) has something to give to their team mate who happens to get sleeped and there is damage coming his way. Barrier, bloodshield, grimgol's gate, totem, dispel, chrono and otherside or even pomp m2.
Plus, half of the non-healers have something to either dispel the sleep from the target or greatly reduce the incoming dmg with a shield. If you stack these effects, all of the dmg may be absorbed and in some situations reflected back or healed the target. Sometimes just one is enough for this.
Those were only the abilities you can give directly to the team mate who got sleeped. There are still left a lot of stuff you can, if you are able to, stop the damaging abilities ever going off with. Fears/incaps/knockbacks/spellblocks. Every bloodline has something.
And there is also medallions which dispel everything from you when you get for example sleeped. There are plenty of ways to escape if you happen to get hit by a sleep, which still can be dodged in the first place.
@sapador
How does gunner E differ from igniter E as hitting it ? By this I mean, how can't you dodge gunner E if you can dodge igniter E ? And why is only igniter E skillshot and gunner's isn't ? Gunner's stealth isn't that reliable escape ability. You can still get hit by a lot of stuff, of which easiest are whirling blade or meat and eat. That's when team mates need to help or you'll in big trouble.
Entarion wrote:Wennberg, how exactly am I using faulty numbers?
Trit4ni5 wrote:Delete all bloodlines so I can admire the beautiful landscapes without the need to spill bloody carnage every time.
Daniel wrote:Theres 1 stage of Glutton:
Stage 1 will tape down M1 to prevent finger cramps.
Mithy wrote:Grips are just boring on melee bloodlines. With any sort of decent coordination you can do at least 50% of someones hp in one harb grip. Gunner isn't as OP as harb.
Grips are just boring on melee bloodlines. With any sort of decent coordination you can do at least 50% of someones hp in one harb grip. Gunner isn't as OP as glutton.
Grip are just boring on melee bloodlines. With any sort of decent coordination you can do at least 50% of someones hp in one thorn pull. Gunner isn't as OP as thorn.
Grips are just boring on ranged bloodlines. With any sort of decent coordination you can do at least 50% of someones hp in one engi tractor. Gunner isn't as OP as engi.
Grips are just boring on melee bloodlines. With any sort of decent coordination you can do at least 50% of someones hp in one sm javelin. Gunner isn't as OP as sm.
Swaps are also boring on a bloodlines. With any sort of decent coordination you can do at least 50% of someones hp in one pomp swap. Gunner isn't as OP as pomp.
Swaps are also boring on a bloodlines. With any sort of decent coordination you can do at least 50% of someones hp in one grim gate. Gunner isn't as OP as grim.
Incaps are very *peeeeep* boring on a every single bloodline. With any sort of decent coordination you can do at least 50% of someones hp in one stun ability. Gunner isn't as OP as this text


Mithy wrote:You are totally missing the point baddy. A melee should have to go in to do pressure or its going be low risk high reward. The only true way to punish a harb is for him to use space and he never needs to use it.

Prestoqt wrote:i don't understand why jouho is trying so hard to defend gunner, it's clearly broken... same with harb, EVERYONE is complaining about it and it's nothing to do with the fact you are dominating, the truth is you are dominating cause your the only team playing at the moment.
Shadd wrote: But then again, you're a stalker player so I suppose arguing with you doesn't even make sense.
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