KieZuZ wrote:YEAH BUDDY have survived a lot of bad situations against us. They have laid devastating combos to completely destroy one of us. Nothing about the comp being overly OP. Its just that they execute their strategy better. We have won rounds against them but simply cant keep up that level of focus for the whole game. Once I swapped from reaver to seeker and I got the feeling that we had a better chance compwise but ended up losing because I'm not good enough with seeker. I think the main reason why people think this comp is op because they dont know how to deal with harb+range
stothemontage wrote:
+1, any of my teams farm harb/range normally with quite some ease but not yeah buddy. I haven't felt the comp is OP with any other players. We can take rounds but it doesn't matter, once they are focused/mad it's over for one of us. Pindown grip ex q combos with alch support... I have been blitzed many times when I actually thought I was ahead ^^

stothemontage wrote:No I disagree that isn't because the comp is OP.
Their teamplay and coordination is OP.
Players, not the classes. When it happens to you, it is lame because it is effectively a 1v3. Your teammates are there for a reason - enemy team does coordinated burst, you guys need to spot it early and do a coordinated shutdown of that burst. Else they will win, and they should.
Trit4ni5 wrote:Delete all bloodlines so I can admire the beautiful landscapes without the need to spill bloody carnage every time.
Daniel wrote:Theres 1 stage of Glutton:
Stage 1 will tape down M1 to prevent finger cramps.
Entarion wrote:Since you used 3 spells in your example too: WW (120dmg) into volcano(240dmg) and meteor(220)/instant injection(250ish). Roughly 600 without any power.
No aiming required with WW since it's a melee range ability > volcano not interruptable unlike sbolt/execute.
You can also easily combo an m1 from both dps right off it, resulting in way more damage with 1 single combo that is harder to avoid.
Trit4ni5 wrote:Delete all bloodlines so I can admire the beautiful landscapes without the need to spill bloody carnage every time.
Daniel wrote:Theres 1 stage of Glutton:
Stage 1 will tape down M1 to prevent finger cramps.
Wennberg wrote:Entarion wrote:Since you used 3 spells in your example too: WW (120dmg) into volcano(240dmg) and meteor(220)/instant injection(250ish). Roughly 600 without any power.
No aiming required with WW since it's a melee range ability > volcano not interruptable unlike sbolt/execute.
You can also easily combo an m1 from both dps right off it, resulting in way more damage with 1 single combo that is harder to avoid.
Yes, but for that you have to use energy and the damage you did is lower than with sleep into sb into execute.
Entarion wrote:Wennberg wrote:Entarion wrote:Since you used 3 spells in your example too: WW (120dmg) into volcano(240dmg) and meteor(220)/instant injection(250ish). Roughly 600 without any power.
No aiming required with WW since it's a melee range ability > volcano not interruptable unlike sbolt/execute.
You can also easily combo an m1 from both dps right off it, resulting in way more damage with 1 single combo that is harder to avoid.
Yes, but for that you have to use energy and the damage you did is lower than with sleep into sb into execute.
It's easier to pull off and you dont have to use energy, 1 m1 from iggy that's easy to hit right after volcano aswel as from sm would sum up in more damage. Just stop trying to compare stuff like this, it's pointless =)
Trit4ni5 wrote:Delete all bloodlines so I can admire the beautiful landscapes without the need to spill bloody carnage every time.
Daniel wrote:Theres 1 stage of Glutton:
Stage 1 will tape down M1 to prevent finger cramps.
Entarion wrote:If you insist we can also get an estimated amount of times you can pull the sbolt and execute combo off compared to ww + volcano and count the amount of damage it would do overall with estimated energy /round and then also think of wait for it
I interpret this as, "you used wrong facts therefore you shan't be taken seriously". And now I say to you, You used wrong facts, ignored my arguments and refuse to bring anything new to the table. To me this seems like you are just trying to protect your comp, either that or you're trolling.jouhu wrote:Then you say execute deals 500dmg and execute shadowbolt almost 1000dmg. It is really hard to take you seriously after blowing everything on your first post.
Trit4ni5 wrote:Delete all bloodlines so I can admire the beautiful landscapes without the need to spill bloody carnage every time.
Daniel wrote:Theres 1 stage of Glutton:
Stage 1 will tape down M1 to prevent finger cramps.

Gazhag wrote:Ok, lets say you hit a sleep, now gunner starts to cast an execute right after it lasts and harbinger will wait 0.55s first and then starts casting shadow bolt (so they will hit at the same time). Now, the slept target has 2 teammates and they have 1.65s time after the sleep to stop it (assuming gunner starts execute right after sleep). And yes, that is a lot of time in a fast paced game like blc, you're not just going to sit around doing nothing while they are channeling their spells. You have 3 good options to stop it.
1. Interrupt gunner
2. Interrupt harb
3. Give a support ability to the slept target (most comps got at least one of those)
And believe it or not, that is not easy at all to pull off. We have tried it a lot of times but have successfully done it only a dozen times in hundreds of games, and almost never against a high team.
Also the combos you were comparing, first of all the other one is a 3-man combo and the other one is a 2-man combo.
Second of all, volcano is 0.4s cast and it's an aoe so you can't bodyblock it or reflect it back and hardly have enough time to go interrupt igniter before he finishes casting volcano.
Trit4ni5 wrote:Delete all bloodlines so I can admire the beautiful landscapes without the need to spill bloody carnage every time.
Daniel wrote:Theres 1 stage of Glutton:
Stage 1 will tape down M1 to prevent finger cramps.
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