traveler80 wrote:Zaole wrote:Zcuron wrote:In short, Hail Storm has a two second activation time.
Something with a two second delay is ridiculously easy to trance.
volcano is also ridiculously easy to trance. that doesn't mean it should be untranceable. it just means you shouldn't use it if your enemy has a trance off cooldown and has control of their character.
what other argument is there for the case of hailstorm being untranceable?
Not to mention you can use hailstorm on someone that is trancing and their trance duration isn't long enough to negate it... so they have to move out of it or end up stunned + you can couple that with a slow or voidstone.
What exactly is the argument here?
Trances don't last long enough?
Q has too much delay?
...People who waste their trances should be able to trance Q?
Now, Q is already easy to get out of, it doesn't need to be tranceable.
It's a little more than 1.5 times as easy to get out of, compared to volcano. (and people walk out of that all the time)
This is why you combine volcano with a slow to hopefully get a hit off. (barring team intervention)
I don't see why you think such combinations are an argument for Q being tranceable.
"The enemy team just used a combination on me, therefore I should be able to trance it"?
It's also worth keeping in mind that Hail Storm will break any CC on the target, prior to triggering.
I actually like this design, as it prevents the usual CC-->Volcano. (which takes half as much skill as it should)
Please help me understand your point of view, why should it be tranceable?
(And yes, I understand that the one making the proposal has the burden of proof.)