Bloodline Champions
Bloodline Champions

Storm Caller is FINE

Bloodline discussions concerning the ranged damage archetype.

Re: Storm Caller is FINE

Postby Jadarok » 29 Jan 2012 21:54

Sapador wrote:Space has fastest casttime, lowest cooldown and best effect on it, so if you can use it ever offensive sc is just a beast.


This is very true. Once you get a feel for how short the cooldown really is, it's a pretty decent offense move and escape. Just have to be careful when you aim it.
User avatar
Jadarok
 
Joined: 02 Nov 2011 21:23
Fav. Bloodline: Inhibitor

Re: Storm Caller is FINE

Postby XelioSphere » 11 Feb 2012 05:37

I don't efing understand why the storm caller has to have space that moves him 3 times all over map causes shit load of dmg and during that time makes him invulnerable and at the same time provides effing potential to literally travel up to 75% of all of the maps in less than 3.0 seconds,

SC EX space is so fuking OP its retarded "no pun intended"
User avatar
XelioSphere
 
Joined: 13 Feb 2011 05:06
Location: Ninpo- Monastery

Re: Storm Caller is FINE

Postby Okonkwo » 11 Feb 2012 09:05

XelioSphere wrote:SC EX space is so fuking OP its retarded "no pun intended"


Good job you didn't intend on making a pun because you didn't make one.
Vexium wrote:I'm just going to ignore you from now on, since you named yourself after a character from a terrible, poorly written book.
User avatar
Okonkwo
 
Joined: 13 Apr 2011 18:17
Location: UK, Derbyshire
Fav. Bloodline: Headhunter

Re: Storm Caller is FINE

Postby Seek3r » 11 Feb 2012 10:10

is it just me that finds the new space a nerf
User avatar
Seek3r
Beta Tester
 
Joined: 03 Oct 2010 14:32

Re: Storm Caller is FINE

Postby Atheroembolism » 11 Feb 2012 11:50

Okonkwo wrote:
XelioSphere wrote:SC EX space is so fuking OP its retarded "no pun intended"


Good job you didn't intend on making a pun because you didn't make one.


I lol'd.

Seek3r wrote:is it just me that finds the new space a nerf


Care to explain why?
User avatar
Atheroembolism
 
Joined: 08 Apr 2011 11:05
Location: Australia
Fav. Bloodline: Alchemist

Re: Storm Caller is FINE

Postby Akyuun » 11 Feb 2012 13:04

It's much harder to hit people enough times to get the same amount of damage out of it.
The Retainer
The Cloudseeder
The Apparition
The Watchman
The Symbiote
And more, but I can only have 5 links and a couple of them aren't very good anyway.
User avatar
Akyuun
Beta Tester
 
Joined: 05 Apr 2010 03:48

Re: Storm Caller is FINE

Postby Okonkwo » 11 Feb 2012 13:15

To me it feels like none of his moves does quite what they we're intended to do.

M1 bounce sounds cool but never actually comes into play, at least not consistently.

Space just feels too short.

Q shouldn't be trancable, plus it just feels like a shiity cross between Seeker Q and Iggy Q

E feels like a shitty version of Nomad E. The stun is too short to be of significance, the knock back can be negated when the stunned BL comes back down(because he chooses where he lands)and the DoT is pityful.

R shield is cool but doesn't reward enough for being used correctly, the knockback is pretty crap. It's like a harder to use Iggy E that gives a smaller knockback.

Ult is just shit tier, why is that ult on a MDPS, and why one as squishy as as SC? If it was on Inhib/MW it would make a bit of sense, but still be a trash ult. It's so weak. It's SM ult but worse in every way.

He's just not fun to play for me personally.

And i don't see any line up that would benefit from having a SC over an Iggy or a Nomad
Vexium wrote:I'm just going to ignore you from now on, since you named yourself after a character from a terrible, poorly written book.
User avatar
Okonkwo
 
Joined: 13 Apr 2011 18:17
Location: UK, Derbyshire
Fav. Bloodline: Headhunter

Re: Storm Caller is FINE

Postby Kaww » 11 Feb 2012 13:52

Okonkwo wrote:To me it feels like none of his moves does quite what they we're intended to do.

M1 bounce sounds cool but never actually comes into play, at least not consistently.

Space just feels too short.

Q shouldn't be trancable, plus it just feels like a shiity cross between Seeker Q and Iggy Q

E feels like a shitty version of Nomad E. The stun is too short to be of significance, the knock back can be negated when the stunned BL comes back down(because he chooses where he lands)and the DoT is pityful.

R shield is cool but doesn't reward enough for being used correctly, the knockback is pretty crap. It's like a harder to use Iggy E that gives a smaller knockback.

Ult is just shit tier, why is that ult on a MDPS, and why one as squishy as as SC? If it was on Inhib/MW it would make a bit of sense, but still be a trash ult. It's so weak. It's SM ult but worse in every way.

He's just not fun to play for me personally.

And i don't see any line up that would benefit from having a SC over an Iggy or a Nomad


Well as far as the M1 issue, it does come into play with old EX space. Though that's the thing, it was almost too good. Damage comparable to lightning arrow + insane mobility *if it doesn't bug out*, and applies static on top of it. With an extremely low CD.

Well now the EX space is more defensive in use and reliable, but now SC has to resort to Ulti for damage and that's still just eh.

Also it's kinda weird to have 2 defensive EX abilities + a close ranged ulti that does meh dps ON a ranged bloodline. Weird design.


Again, I can definitely feel the absence of damage from the new EX space. It's an amazing defensive ability, but now EX Q feels kinda redundant. All opinion but yeah, it strikes me as odd.
Image
User avatar
Kaww
 
Joined: 22 Feb 2011 00:58
Location: Honolulu, Hawaii

Re: Storm Caller is FINE

Postby Atheroembolism » 11 Feb 2012 14:34

While the old EX Space deals more damage overall, the new EX Space can focus its damage into a single target, and if your enemies are clumped up it can deal more damage overall than the old EX Space.

As for EX Q, IMO unless it confers total damage immunity it probably won't see much use. A BL without self-healing simply cannot afford to stand there and take damage (even if the damage is reduced) for a projectile that may or may not hit the enemy.
User avatar
Atheroembolism
 
Joined: 08 Apr 2011 11:05
Location: Australia
Fav. Bloodline: Alchemist

Re: Storm Caller is FINE

Postby Zcuron » 11 Feb 2012 18:23

I don't really like the standing still part either, though it's useful when you have those enemy ults converging on you.

A more readily useful tool would be something I posted in the suggestion forums, any thoughts on that? --Link--

@Abilities:
I like the M1 bounce, and find frequent use of it. (it bounces onto cloaked units!)

Q really shouldn't trigger trances.
Cast time + appearance delay + activation delay; makes for a long wait.

R is a bit weak, it could use some additional absorption value, perhaps +30-50.

Ult is a bit on the weak end, and while I have a slight rework in mind, a plain numerical buff will suffice.
"We're an army of ***! With a militant stance! Let's get the govrn'ment out-of-our-lives and into our pants~~"
-Roy Zimmerman.
User avatar
Zcuron
Beta Tester
 
Joined: 29 Aug 2010 20:31
Location: Chair.

Re: Storm Caller is FINE

Postby XelioSphere » 11 Feb 2012 19:33

Okonkwo wrote:
Spoiler: show
To me it feels like none of his moves does quite what they we're intended to do.

M1 bounce sounds cool but never actually comes into play, at least not consistently.

Space just feels too short.

Q shouldn't be trancable, plus it just feels like a shiity cross between Seeker Q and Iggy Q

E feels like a shitty version of Nomad E. The stun is too short to be of significance, the knock back can be negated when the stunned BL comes back down(because he chooses where he lands)and the DoT is pityful.

R shield is cool but doesn't reward enough for being used correctly, the knockback is pretty crap. It's like a harder to use Iggy E that gives a smaller knockback.

Ult is just shit tier, why is that ult on a MDPS, and why one as squishy as as SC? If it was on Inhib/MW it would make a bit of sense, but still be a trash ult. It's so weak. It's SM ult but worse in every way.

He's just not fun to play for me personally.

And i don't see any line up that would benefit from having a SC over an Iggy or a Nomad


I think that is a bit unfair, if you dont like him, dont play him, simple as that, I have seen how good he is at support for gunner, and over all he is stronf, so take a chill pill...

Okonkwo wrote:
Spoiler: show
XelioSphere wrote:SC EX space is so fuking OP its retarded "no pun intended"


Good job you didn't intend on making a pun because you didn't make one.


^ your weird.....(get away from me)
:? ~

Atheroembolism wrote:While the old EX Space deals more damage overall, the new EX Space can focus its damage into a single target, and if your enemies are clumped up it can deal more damage overall than the old EX Space.


^ exactly
or he can waltz across 75% of map away from you...
User avatar
XelioSphere
 
Joined: 13 Feb 2011 05:06
Location: Ninpo- Monastery

Re: Storm Caller is FINE

Postby Zaole » 11 Feb 2012 20:58

why does everyone think Q shouldn't trigger trances? by that same logic, shouldn't igniter Q not trigger trances? they are both a ground targeted AoE that "explodes" at the end of the AoE's effect, dealing instant damage and stunning. so why should volcano be tranceable and hailstorm not?
unpleasant to say my heart out every day to rub knees with a rag
women can not simmering gas
User avatar
Zaole
Beta Tester
 
Joined: 05 Apr 2010 19:22
Fav. Bloodline: Alchemist

Re: Storm Caller is FINE

Postby Zcuron » 12 Feb 2012 00:21

Zaole wrote:why does everyone think Q shouldn't trigger trances? by that same logic, shouldn't igniter Q not trigger trances? they are both a ground targeted AoE that "explodes" at the end of the AoE's effect, dealing instant damage and stunning. so why should volcano be tranceable and hailstorm not?


--- Volcano -- Hail Storm ---
- - - - -0.4 -- 0.4 <---Cast time.
- - - - -1.0 -- 0.4 <---Delay before anything happens.
- - - - - -n/a -- 1.6 <---Duration. (stun at end)
- - - - -0.6 -- 0.7 <---Stun.
- - - - -7.0 -- 9.0 <---Cooldown
- - - - - -240 -- 280 <---Damage

In short, Hail Storm has a two second activation time.
Something with a two second delay is ridiculously easy to trance.

You also have all the time in the world to get the hell out of it.
"We're an army of ***! With a militant stance! Let's get the govrn'ment out-of-our-lives and into our pants~~"
-Roy Zimmerman.
User avatar
Zcuron
Beta Tester
 
Joined: 29 Aug 2010 20:31
Location: Chair.

Re: Storm Caller is FINE

Postby Zaole » 12 Feb 2012 01:24

Zcuron wrote:In short, Hail Storm has a two second activation time.
Something with a two second delay is ridiculously easy to trance.


volcano is also ridiculously easy to trance. that doesn't mean it should be untranceable. it just means you shouldn't use it if your enemy has a trance off cooldown and has control of their character.

what other argument is there for the case of hailstorm being untranceable?
unpleasant to say my heart out every day to rub knees with a rag
women can not simmering gas
User avatar
Zaole
Beta Tester
 
Joined: 05 Apr 2010 19:22
Fav. Bloodline: Alchemist

Re: Storm Caller is FINE

Postby traveler80 » 12 Feb 2012 08:20

Zaole wrote:
Zcuron wrote:In short, Hail Storm has a two second activation time.
Something with a two second delay is ridiculously easy to trance.


volcano is also ridiculously easy to trance. that doesn't mean it should be untranceable. it just means you shouldn't use it if your enemy has a trance off cooldown and has control of their character.

what other argument is there for the case of hailstorm being untranceable?


Not to mention you can use hailstorm on someone that is trancing and their trance duration isn't long enough to negate it... so they have to move out of it or end up stunned + you can couple that with a slow or voidstone.
Can you ever argue in favor of something without first proving it?
User avatar
traveler80
 
Joined: 25 Apr 2011 14:04
Location: San Diego
Fav. Bloodline: Astronomer

PreviousNext

Return to Ranged Damage Discussion

Who is online

Users browsing this forum: No registered users and 2 guests