General | Community | Gameplay | Bloodgate | Game mode | Lore | Technical | Bloodlines | Maps | Pricing Details
Bloodline Champions is a competitive online multiplayer game for up to ten players per game, in which two teams fight for dominance.
Each player can choose between a variety of playable Bloodlines with different spectacular abilities, from the awesome strength of the Vanguard to the deceptive magic of the Harbinger.
The game is using the Microsoft XNA framework which means it will only run natively under Microsoft Windows, but applications using XNA are known to work very well in Wine (www.winehq.org). Supported operating systems will most likely be Windows XP, Windows Vista and Windows 7.
No, unfortunately not.
The game is using the Microsoft XNA framework which means it will only run natively under Microsoft Windows.
Yes, Bloodline Champions has a Replay function.
With the release of Patch 1.2 we are introducing the first version of the Replay System! To be able to store replays you will need a Replay Pass. The Replay Pass is included in both Champion and Titan Editions and can otherwise be unlocked as a separate service for 600 Funcom Points. Saving replays is a direct bandwidth cost and that is the reason why this service needs to be unlocked.
Once a replay has been stored on the replay server you can download it and store it locally on your PC from your profile page. You can't store replays from a Tutorial or Single Player server. A replay stored on the replay server will expire after 7 days so make sure you download the replay to your disc before it's removed! A replay downloaded to disc will always be available unless removed manually. There is currently no support for running old replays; running an old replay may result in errors.
Every player with a Replay Pass also has access to a number of Showcase Slots (Champion Edition - 5 Slots, Titan Edition 15 Slots). A player can choose to showcase his saved replays via his Profile, showcasing a replay will give any player access to download and watch it via this players profile page. A showcased replay will not expire. Additional showcase slots can be purchased in the Marketplace.
When watching a replay you can slow down and speed up the game speed, you can instantly jump between different rounds of the game and you can pause the replay whenever you like. You also have the same camera options as when you observe a game; you can move around freely, zoom and pan the camera with the arrow keys, lock the camera to a player, or enable the smart camera. All camera controls are bound to hotkeys.
Yes, Bloodline Champions does have an Observer mode.
The Observer mode is available for custom games, but not for ladder games due to possible cheating. The Observer mode "stream" is set to be a few seconds after the actual game play.
It is now also possible to observe tournament games.
Bloodline Champions is a game primarily based on player skill instead of character level. Most abilities in the game are projectile based; meaning that if your attack hits something it really hits.
There are no miss chances, no critical strike chances, no min/max damage, no chance values at all. This makes Bloodline Champions more of an action game akin to first person shooters, than its' competitors.
Yes, we plan to implement a reconnect system.
There is a brief Tutorial in which you learn the basics of the game, and there also is a single player practice mode where you can play with and against computer controlled bloodlines (bots).
There is no single player campaign mode available.
Yes, there is a single player practice mode where you can play with and against computer controlled bloodlines (bots).
Bloodline Champions is Free to Play and as such is freely downloadable on-line, with the option of purchasing set packages of in-game content (Bloodlines, Bloodline Skins, Weapon Skins, et cetera).
Bloodline Champions was released January 13th 2011.
Yes, Bloodline Champions has built in VoIP support.
Yes and Yes.
There is a Map Editor that we use internally for creating maps, but it will probably not be released to the public. A community friendly Map Editor may be released in the future, but we will not promise anything.
No, probably not. However we might add features & options to customize the UI if we have a good reason to do so.
Suggestions are always welcome, so yes, we will take inspiration from what our players are saying.
All abilities initiate a global cooldown when used and the global cooldown is not always the same duration for every ability. The global cooldown mainly exist to prevent players from quickly chaining several skills together and is often very short at around 0.2-0.3 seconds.
There is currently a maximum of five (5) players per team, totaling ten (10) players in a five (5) versus five (5) game.
Though, the game is mainly balanced for three (3) versus three (3) in the Arena Mode.
You gain energy with the successful usage of spells; i.e. the spell must affect a target for you to gain energy. There are many spells that does not count towards your energy however, and most plain buffs won't give you energy.
Healing an ally who is already at full health full health (or maxed healing quota) won't reward you any energy. There are also pure disabling spells that does not yield any energy. In order to cast your ultimate ability you need to fill your energy bar to 100%.
At any given time a Bloodline can only be healed for 40% of its maximum health points, any healing exceeding that amount will just be wasted. Additional healing won't affect the healer's energy.
Using widescreen gives you a bit more vision. but it's a so small bonus we will probably keep it this way as the fog of war function conceals anything but the terrain beyond your immediate surroundings.
This would require a complete overhaul of the game to be remotely balanced and it will almost certainly not be implemented, due to various reasons like griefing, balancing issues and time taken to implement.
There are two different camera modes in Bloodline Champions, a locked camera mode and a free camera mode.
1. When using the locked camera mode the camera follows the players champion.
2. When using the free camera mode the camera follows the mouse cursor to a certain degree, granting greater vision over the battlefield.
Bloodline Champions uses a line-of-sight system similar to the ones used in RTS games; you cannot see enemy champions standing behind walls, trees or other types obstacles.
The sight range is also limited to a maximum range, what you cannot see is hidden in a thick fog like effect; The Fog of War.
Bloodgate is the name of our community portal through which you access the game, track statistics, communicate with other players, gain rating and climb game ladders.
Yes there will be some kind of stat tracking, but the system is still on a design stage. If everything goes as planned you should be able to see a lot of different information, for example Most Played Bloodline, Most Played Map, etc. You should also be able to see your own stats; Total Kills, Total Games Played and a lot more such as spell statistics.
There are friend lists, chat rooms, player and team profile, rankings and so on.
Probably not for the release, but it may be added later.
We plan to use both room based game lobbies and a matchmaking system.
The goal of the game is to eliminate everyone in the opposing team before they eliminate your team. You play until one team has won a set number of rounds. So either you play for instance 3 rounds (3-0) or up to 5 rounds (3-2).
In this game mode the objective is to capture both artifacts and hold them in your base for a certain amount of time. At the start of each round one artifact is located in each teams base. You pick up an artifact from the opposing teams base by standing next to it for a short period of time, while picking up a dropped artifact is instantaneous.
Use the game mode ability (default Z) to throw the artifact when you carry it, throwing the artifact directly at a friend will instantly make him the carrier and he does not have to pick it up. Artifacts cannot be thrown over gaps and cliffs. An Artifact thrown at the ground will stay in that location until another player picks it up.
Using mobility abilities such as a Leap, Time Shift or Rocket Jump will cause the artifact carrier to drop the artifact.
When a player dies he or she will respawn in the base and the respawn length will increase over time as the round progress.
Pick up runes spawned in the base and in the middle of the map to gain increased speed and/or increased damage for a short duration.
Strategy is the key to victory in this game mode. Split up your team to defend your own artifact while you at the same time are moving to steal your opponents' artifact.
A team scores a point when they have held both artifacts in their base for a short period of time.
First team to reach a set score will win the game.
We are still working on and evaluating new types of game modes.
An Eclipse encompasses 32 Equinoctials, and would be what we would call a Century. An equinoctial is around 1124 days long, around 3 years.
Yes we plan to craft a world map.
We are currently working with a server based network code.
Minimum:
*ATI X1000 series has limited support
Recommended:
We are using Pixel Shader 3.0.
At this moment Bloodline Champions does not support SLI or Crossfire.
We are currently using static music.
Yes, there will be more unique bloodlines which have similarities to the abilities you describe. But we have to be very careful so they don't alter the game play nor the game flow negatively.
We won't have a specific character development since we don't want to alter the gameplay. Instead we plan to have a player/account development unlocking avatars and titles, as well as an achievement system.
Yes of course.
We will try to balance the game so it's really balanced at pro level and still feel balanced for new players. Our primary focus is to balance the game on an e-sport level, but we will put a lot of effort in balancing the game for all kinds of players, both beginners and more experienced players.
New bloodlines will be added from time to time but we will not reveal how often.
There is a Map Editor that we use internally for creating maps, but it will probably not be released to the public. A community friendly Map Editor may be released in the future, but we will not promise anything.
There are currently fourteen (14) maps in total in Bloodline Champions.
There are nine (9) Arena maps, three (3) Conquest maps and two (2) Capture the Artifact maps.
The maps come with recommendations regarding the number of players but beyond the 5vs5 limit there will be no restrictions. You can play 5vs5 on a 2vs2 map, or 2vs2 on a 5vs5 map.
We are adding new maps from time to time.
Funcom and Stunlock Studios can now confirm that the game will be available as a free to play game with micro-transactions through an in-game store. The store will hold a variety of items, ranging from additional Bloodlines, to weapon skins, Bloodline skins, and titles.
In addition to the in-game store, a variety of different game packs will be made available through the account pages, containing assorted goodies at a reduced price.
Below you can see a brief description of the free offering:
Free Offering
Further down in this FAQ you can find details about the pre-order packs.
Yes, there is an in-game store where you can buy Bloodlines, Bloodline skins, Weapon skins, Avatars, Titles, Emote (animations) and Game services.
This is not a retail game. The client is completely free. A model like this allows players to pay as little or as much as they would like, and we think it represents great value for the users.
It is important to note that with a system like this we give the players complete freedom to choose what they want to purchase.
No, we are committed to ensuring the game is always a level playing field.
The payment options will just provide players with greater options and more variety.
As the publisher of the game, your game account will be with Funcom.
You can buy the Champion or Titan version from: https://register.funcom.com/buy_blc
That depends on what you prefer to do. After launch each of the bloodlines can be purchased from the in-game store, using either Bloodcoins earned from playing, or Funcom Points you have bought. It is entirely up to you if you prefer to get access to the Bloodlines that way, or by buying one of the packs listed above. (Additional packs may be added at any time).
Yes, you can contact support via email at: account@funcom.com
No, at this point in time no retail version of the game is planned.
Yes, there will be no region restrictions in terms of access to the game.
With that said, at launch the game will have servers in the EU and US, so the gaming experience might not be optimal for people outside of those regions due to latency.
Yes, you will be free to choose who you play with. With that said, we have not made the final decision about exactly how this will work. The idea right now however is to put players from different regions on the same server but with different ladders.
Example: You can play together in custom games and create teams with players from both US and EU but matchmaking (used for ranked games) will be divided into two regions so either you create your team on the US ladder or EU ladder. It is up to the players to decide which ladder they play on.
Yes, in addition to credit cards popular payment providers such as PayPal, Paybycash and many others will be supported.
Yes, game-cards will be made available through retail. More information on timing and availability will be given later.
Yes, absolutely. New bloodlines will be added, as will weapons, skins and maps. In addition to the things mentioned, there will be other types of updates and new features, but it is too early to give any details.
As stated before, we will never sell power.
All items are purely visual, and are just a way to customize yourself and your bloodlines.
Weapon skins and Outfits are purely visual variations to your bloodlines, giving you the possibility to look however you like. As an example, Herald might become a hippie with a giant bong instead of his paddle!
Emotes are special animations that players can perform when not in combat, or in-between rounds. Examples could be a cool dance, taunting your enemy, or just running around trying to look like an airplane! Funny stuff!
Advanced stats allow players to look more deeply into how they perform during battle, giving them a possibility to analyze their successes in a more efficient way. Players will be able to see stats of how they perform with the different bloodlines over different brackets and more.
Funcom Points are Funcom's in-game currency. The points allow users to purchase content inside their games, and reduce the number of small credit card transaction fees. Items that can be purchased for Funcom Points in Bloodline Champions are new bloodlines, bloodline skins, weapon skins, emotes, avatars and more.
Blood coins are a game specific currency. Blood coins can be earned by playing games, or through different kinds of rewards. The amount of Blood coins you earn differs depending on how many rounds you win or lose, and also depends on what type of game you are playing.
For example playing ranked games will earn you more Blood coins than playing custom games.
Items that can be purchased by Blood Coins in Bloodline Champions are bloodlines, bloodline skins, weapon skins, emotes, avatars and more.
Tournament Tokens are mainly obtained by participating in tournaments. The better you perform in a tournament, the more Tokens you earn. Tournament Tokens can be used to unlock exclusive items in the in-game store.
Some items will only be unlocked through the use of Blood coins; other with Funcom points, yet others with Tournament Tokens and some might be unlockable with either currency.
Items can also be obtained as rewards for participating in ladders, tournaments and more. An item you unlock will be yours forever, and bound to your account (not just for a certain period of time).
Bloodlines can be unlocked by either purchasing one of the different game packages, or by unlocking them in the in-game store using either Funcom Points or Blood coins.
All Bloodlines will have the same price. Balance is a top priority for us and as a result of that all Bloodlines have the same value.
The cap is mainly to prevent hackers from creating bots that can abuse the system. The cap will be set quite high, so the average player will not notice it, but the hardcore player might do so.
Basically you earn 10% more Blood Coins from playing games!
It gives you a lifetime 10% discount on the price of all items in the Bloodline Champions in-game store when purchasing them using Funcom points.
This is not yet determined. We want to make sure that every single bloodline is fun, unique and a good pick in ranked games before we release them. You can expect a few to be released each year, but we will not make any promises.
There will be new maps, improvements to all game modes and more. In addition we will add new features, but it's a bit too early to talk about them now.
Examples of new content released after launch: New Bloodline (Reaver), In-game tournament system, Emotes, new maps.
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