General | Community | Gameplay | Bloodgate | Game mode | Lore | Technical | Bloodlines | Maps | Beta & Release
Bloodline Champions is a competitive online multiplayer game for up to ten players per game, in which two teams fight for dominance.
Each player can choose between a variety of playable Bloodlines with different spectacular abilities, from the awesome strength of the Vanguard to the deceptive magic of the Harbinger.
The game is using the Microsoft XNA framework which means it will only run natively under Microsoft Windows, but applications using XNA are known to work very well in Wine (www.winehq.org). Supported operating systems will most likely be Windows XP, Windows Vista and Windows 7.
No, unfortunately not.
The game is using the Microsoft XNA framework which means it will only run natively under Microsoft Windows
Replays have a high priority and we are working on getting universally compatible replays. Replays will probably not be available at game release, but it's on our to-do list.
Yes, Bloodline Champions does have an Observer mode.
The Observer mode is available for custom games, but not for ladder games due to possible cheating. The Observer mode "stream" is set to be a few seconds after the actual game play.
Bloodline Champions is a game primarily based on player skill instead of character level. Most abilities in the game are projectile based; meaning that if your attack hits something it really hits.
There are no miss chances, no critical strike chances, no min/max damage, no chance values at all. This makes Bloodline Champions more of an action game akin to first person shooters, than its' competitors.
Yes, we plan to implement a reconnect system.
There will be a brief Tutorial and bots to play with, but no single player campaign is planned for release.
We plan to add a practice mode where you can play versus bots.
This is yet to be decided but we will probably release it as a downloadable game for purchase online.
The game's release date is yet to be announced. Stay tuned for more information.
We do indeed consider VoIP very valuable, but the official word is as of now; No. It would be too much work for too little gain when there are other adequate applications for this purpose.
Yes and Yes.
There is a Map Editor that we use internally for creating maps, but it will probably not be released to the public. A community friendly Map Editor may be released in the future, but we will not promise anything.
No, probably not. However we might add features & options to customize the UI if we have a good reason to do so.
Yes, we will take inspiration from those.
All abilities initiate a global cooldown when used and the global cooldown is not always the same duration for every ability. The global cooldown mainly exist to prevent players from quickly chaining several skills together and is often very short at around 0.2-0.3 seconds.
There is currently a maximum of five (5) players per team, totaling ten (10) players in a five (5) versus five (5) game.
Though, the game is mainly balanced for three (3) versus three (3).
You gain energy with the successful usage of spells; i.e. the spell must affect a target for you to gain energy. There are many spells that does not count towards your energy however, and most plain buffs won't give you energy.
Healing an ally who is already at full health full health (or maxed healing quota) won't reward you any energy. There are also pure disabling spells that does not yield any energy. In order to cast your ultimate ability you need to fill your energy bar to 100%.
At any given time a Bloodline can only be healed for 40% of its maximum health points, any healing exceeding that amount will just be wasted. Additional healing won't affect the healer's energy.
Using widescreen gives you a bit more vision. but it's a so small bonus we will probably keep it this way as the fog of war function conceals anything but the terrain beyond your immediate surroundings.
This would require a complete overhaul of the game to be remotely balanced and it will almost certainly not be implemented, due to various reasons like griefing, balancing issues and time taken to implement.
There are two different camera modes in Bloodline Champions, a locked camera mode and a free camera mode.
1. When using the locked camera mode the camera follows the players champion.
2. When using the free camera mode the camera follows the mouse cursor to a certain degree, granting greater vision over the battlefield.
Bloodline Champions uses a line-of-sight system similar to the ones used in RTS games; you cannot see enemy champions standing behind walls, trees or other types obstacles.
The sight range is also limited to a maximum range, what you cannot see is hidden in a thick fog like effect; The Fog of War.
Bloodgate is the name of our community portal through which you access the game, track statistics, communicate with other players, gain rating and climb game ladders.
Yes there will be some kind of stat tracking, but the system is still on a design stage. If everything goes as planned you should be able to see a lot of different information, for example Most Played Bloodline, Most Played Map, etc. You should also be able to see your own stats; Total Kills, Total Games Played and a lot more such as spell statistics.
There will be friends list, chat rooms, profile, rankings and so on.
We are currently still testing different rating systems.
Probably not for the release, but it may be added later.
We plan to use both room based game lobbies and a matchmaking system.
The goal of the game is to eliminate everyone in the opposing team before they eliminate your team. You play until one team has won 4 rounds. So either you play 4 rounds (4-0) or up to 7 rounds (4-3).
In this game mode the objective is to capture both artifacts and hold them in your base for a certain amount of time. At the start of each round one artifact is located in each teams base. Use the game mode ability (default hotkey Z) to pick up an Artifact and carry it to your base.
Use the game mode ability to throw the artifact when you carry it, throwing the artifact directly at a friend will instantly make him the carrier and he does not have to pick it up. Artifacts cannot be thrown over gaps and cliffs. An Artifact thrown at the ground will stay in that location until another player picks it up.
When carrying an artifact the player has reduced movement speed and takes more damage but the player also deals more damage. Using mobility abilities such as a Leap, Time Shift or Rocket Jump will cause the artifact carrier to drop the artifact.
When a player dies he or she will respawn in the base and the respawn length will increase over time as the round progress.
Pick up runes spawned in the base and in the middle of the map to gain increased speed and/or increased damage for a short duration.
Strategy is the key to victory in this game mode. Split up your team to defend your own artifact while you at the same time are moving to steal your opponents' artifact.
First team to win a certain amount of rounds will win the game.
We are still working on and evaluating new types of game modes.
An Eclipse encompasses 32 Equinoctials, and would be what we would call a Century. An equinoctial is around 1124 days long, around 3 years.
Yes we plan to craft a world map.
We are currently working with a server based network code.
The system requirements for Bloodline Champions will be released closer to the release date.
We are using Pixel Shader 3.0.
At this moment Bloodline Champions don't support SLI or Crossfire.
We are currently using static music.
Yes, there will be more unique bloodlines which have similarities to the abilities you describe. But we have to be very careful so they don't alter the game play nor the game flow negatively.
We won't have a specific character development since we don't want to alter the gameplay. Instead we plan to have a player/account development unlocking avatars and titles, as well as an achievement system.
Yes of course.
We will try to balance the game so it's really balanced at pro level and still feel balanced for new players. Our primary focus is to balance the game on an e-sport level, but we will put a lot of effort in balancing the game for all kinds of players, both beginners and more experienced players.
New bloodlines will be added from time to time but we will not reveal how often.
There is a Map Editor that we use internally for creating maps, but it will probably not be released to the public. A community friendly Map Editor may be released in the future, but we will not promise anything.
At release date we will have at least 10 different maps.
The maps come with recommendations regarding the number of players but beyond the 5vs5 limit there will be no restrictions. You can play 5vs5 on a 2vs2 map, or 2vs2 on a 5vs5 map.
The first phase of the closed beta started January 25th 2010.
On the front page you should see a picture where the Alchemist is holding up a sign saying "Sign Up for BETA".
You can either click that sign to be redirected, or go to the following URL:
http://www.bloodlinechampions.com/beta_signup.php
You will get a confirmation mail with a confirmation code and a link. Those are for confirming your beta sign up and you click the link and confirm your sign up with the supplied confirmation code. There will be no mail confirming that you have confirmed your beta sign up. :p
US servers are now available.
There will be minor patches all the time to fix bugs and minor balance issues. Larger patches, including new content, will come from time to time. We cannot say how often as there is a lot of factors that we have to take into consideration before we can give out any details regarding exact dates of a larger patch.
We can't say an exact number but we are always working on new Bloodlines and we will keep making new ones. It will most likely be more than twelve as is currently stated on the web page. That information should be updated before the release of the game.
To Be Announced.
We will do both. First we will invite people picked by certain criteria and later we will do random invites as well as give out more keys to existing beta players so they can invite their friends.
Yes we will have several beta phases, inviting a lot more player to the later phases. First beta phase will end when we get the answers we are looking for.
Yes a lot will be added during the beta.
We are working on getting servers in the USA and then we will invite a large amount of American players. Our plan is to release the game simultaneously in both US and EU.
There will be around 400 in the first phase and the number will grow as soon as we get more servers and the game is fairly stable.
I'm afraid we cannot say much about it right now though we can hopefully add a pre-purchase feature so we can afford meatballs with lingonberry jam.
There will be bug fixes and balance changes when there is a need and then some major patches with Bloodlines and maps et cetera.
Too early to say, we need to do some calculations when we have all the facts we need.
1. Confirmed mail
2. Age
3. Location
4. Computer specs
Most likely, yes.
We'll be there so get ready!
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