The Vanguards of the Ga’Tamang follow a path of war from childhood. They are born, chosen and devoted to protecting their heritage.
Combat Role
Vanguards thrive in close combat with their great survivability and their ability to incapacitate enemies. Though mainly limited to melee abilities they can deal a great amount of damage if left unchecked.
[ Read more: Related Cultures ]
Deals 140/160/180 damage on consecutive hits, consumes Rage dealing 45 extra damage and slightly knocks back target.
Cooldown: 0,4 secCast time: 0,47 sec
Range: 22
Energy gain: 8%
Can move while using.
Deals 100 - 200 damage, inflicts Slow and Dismantle. The effect of this ability becomes stronger the farther the projectile travels.
Slow
Reduces movement speed by 25%, lasts for 1s - 2s.
Dismantle
Causes the target to become unable to use the core and the secondary ability, lasts for 1s - 2s.
Cooldown: 7,0 secCast time: 0,40 sec
Range: 114
Energy gain: 12%
Leaps to target location, deals 140 damage, inflicts Slow and slightly knocks back enemies near the destination.
Slow
Reduces movement speed by 33%, lasts for 2s.
Cooldown: 9,0 secCast time: 0,20 sec
Range: 110Area: 20
Energy gain: 5%
Drops Artifact on use.
Can move while using.
Deals 80 damage, knocks target back and inflicts Demoralize.
Demoralize
Reduces damage and healing done by 50% , the effect is reduced by 25% for each direct attack that hits the wearer. Lasts up to 4s.
Charges at high speed towards target location, deals 100 damage, grabs the enemy and pulls it to the target destination, additionally applies one stack of Rage on self.
Cooldown: 8,5 secCast time: 0,30 sec
Range: 26
Energy gain: 5%
Can move while using.
Inflicts Taunt and applies Blood Fury and 3 stacks of Rage on self upon impact.
Blood Fury
Restores 40% of damage taken during Blood Fury when the effect ends, lasts for 3s.
Taunt
Forced to run towards your location. Lasts for 2s or until target reaches the destination.
Rage
Stacks up to 3 times and lasts for 7s.
Cooldown: 8,0 secCast time: 0,30 sec
Range: 115
Energy gain: 10%
Increases movement speed by 30%, disables abilities, enemy projectiles are reflected, enemy melee attacks are absorbed and the attacker is affected by Stun. Reflect lasts for 1s.
Stun
Stuns target for 0,8s.
Heals self and nearby allies for 240 health and inflicts Slow on nearby enemies.
Slow
Reduces movement speed by 25%, lasts for 2,5s.
Cooldown: 7,0 secCast time: 0,00 sec
Ignores Global Cooldown.
Can move while using.
Deals 280 - 580 damage on enemy impact, deals 280 damage to enemies near destination and inflicts Incapacitate. Damage increases with distance dashed.
Incapacitate
Incapacitates target for 1,5s, damage breaks this effect.
Cooldown: 1,0 secCast time: 0,70 sec
Range: 156Area: 28
Energy cost: 100%
Drops Artifact on use.
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