The Thorn are said to live on sucking the spirits out of trees and plants then forcing the nature to follow their command without choice. Living alone with their dark magic they are seldom sighted at daytime. None has ever been caught, yet still, every year the Diom lose people to these bloodthirsty beasts.
Combat Role
The Thorn is a tank to be reckoned with, able to dig and burrow through the ground while rooting and snaring enemies.
[ Read more: Related Cultures ]
Deals 130/150/170 damage on consecutive hits, applies Regrowth on self on hit.
Regrowth
Reduces damage taken by 3%, stacks up to 2 times, and lasts for 6s.
Cooldown: 0,4 secCast time: 0,45 sec
Energy gain: 9%
Can move while using.
Casts 2 projectiles over 0,8s, each projectile deals 120 damage and inflicts Fungal Spores. Hitting a target affected by Fungal Spores deals 50 extra damage per stack. This attack also heals you for 70 health if you are affected by Regrowth.
Fungal Spores
Reduces movement speed by 10%, reduces damage and healing done by 15%, stacks up to 3 times, lasts for 3s.
Cooldown: 7,0 secCast time: 0,60 sec
Range: 98
Energy gain: 6%
Channeling Ability.
Can move while using.
Travels to target location, deals 120 damage, and inflicts Entangling Roots.
Entangling Roots
Incapacitates target for 0,5s, damage breaks this effect, the damage source that breaks the effect is reduced by 50%.
Cooldown: 8,0 secCast time: 0,00 sec
Range: 120Area: 10
Energy gain: 3%
Drops Artifact on use.
Can only travel on ground level.
Creates a defiled plant at target location that explodes after 0,7s creating a shockwave effect, shockwave moves towards Thorn's location, shockwave deals 120 damage, inflicts Slow and pulls target to Thorns location. Shockwave ends when reaching Thorn.
Slow
Reduces movement speed by 30%, lasts for 2s.
Heals nearby allies for 320 health after a 0,5s delay.
Cooldown: 7,5 secCast time: 0,30 sec
Range: 115Area: 12
Energy gain: 5%
Can only travel on ground level.
Deals 80 damage and inflicts Entangling Roots.
Entangling Roots
Incapacitates target, deals 50 damage and heals Thorn for 50 health every 1s, lasts up to 2s. Damage breaks this effect, the damage source that breaks the effect is reduced by 50%.
Projectile attack deals 220 damage and inflicts Weaken.
Weaken
Reduces damage and healing done by 50% for 3s.
Cooldown: 10,0 secCast time: 0,40 sec
Range: 115
Energy gain: 12%
Shields self or target ally dispelling all movement impairing effects. Damage taken instead heals for 50% of the damage amount. Getting hit by a projectile or a melee attack inflicts Deadwood Seed on the attacker, energy gains from enemy attacks are reduced by 75%. This effect breaks after absorbing 340 damage or after 1,6s. A targetted ally cannot move or act while under this effect.
Deadwood Seed
Inflicts Entangling Roots on all nearby allies of the target on ground level when the effect ends, lasts 0,7s.
Entangling Roots
Incapacitates target for up to 0,8s. Damage breaks this effect, the damage source that breaks the effect is reduced by 50%.
Cooldown: 10,0 secCast time: 0,20 sec
Ignores Global Cooldown.
Channeling Ability.
Travels to target location, creates a trail of dead roots behind himself. Enemy projectiles that enter the trail are destroyed and enemies that enter the trail are affected by Dead Roots, the trail area effect lasts for 3,5s.
Dead Roots
Deals 80 damage every 0,5s and reduces movement speed by 40%.
Cooldown: 1,0 secCast time: 0,00 sec
Range: 120Area: 14
Energy cost: 100%
Drops Artifact on use.
Can only travel on ground level.
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