The Stormcallers are the full wizard Masters of the Faran'Gol Storm Academy. They are free agents that will use their powers how they see fit, as long as it is according to the disciplined rules set by the Storm Council. Stormcallers wield tremendous powers that revolve around the essence of the great storm spirits. This enables the Stormcallers to excel in the art of lightning and wind magic. The essence is so strong in some Masters that they float above the ground like actual storm spirits.
Combat Role
Stormcallers use their powers to flash across the battlefield in a barrage of lightning strikes while dealing damage to multiple targets at the same time. Keeping their distance they will unleash intense storms that freeze and tear the flesh from their enemies’ bones.
[ Read more: Related Cultures ]
Deals 150 damage and inflicts Static. Bounces towards nearby enemies affected by Static dealing 40/30/20/10 damage, each bounce reduces damage.
Static
Lasts for 7s.
Cooldown: 0,5 secCast time: 0,40 sec
Range: 100
Energy gain: 8%
Casts 2 projectiles over 0,6s, each projectile deals 130 damage. Inflicts Silence if a target is hit by both projectiles. Hitting two different targets triggers a discharge effect dealing 50 extra damage to each target and inflicts Silence.
Silence
Unable to use abilities, lasts 0,8s.
Cooldown: 7,0 secCast time: 0,30 sec
Range: 98
Energy gain: 6%
Channeling Ability.
Can move while using.
Travels to target location, deals 100 damage, inflicts Gradual Slow and Static on enemies passed through during the teleport.
Gradual Slow
Slows movement speed to 0%, movement speed gradually returns to 100% over a duration of 0,7s.
Static
Lasts for 7s.
Instantly teleports towards target location 3 times in a row, teleporting through an enemy deals 80 damage and inflicts Static.
Cooldown: 6,0 secCast time: 0,00 sec
Range: 70
Energy gain: 3%
Drops Artifact on use.
Creates a hail storm at target location after a 0,4s delay, the storm inflicts Slow and deals 120 damage over 1,6s to enemies inside it. Thunder strikes the area when the effect ends dealing 160 damage and inflicts Stun.
Slow
Reduces movement speed by 25%, lasts for 0,5s.
Stun
Stuns target for 0,7s.
Shields self dispelling all negative effects. Damage taken is reduced by 75% and energy gains from enemy attacks are reduced by 75%. A bolt of gathered energy is released when the effect ends, the bolt deals 150 - 450 damage and knocks target back. Damage and knockback effect increases as more damage is absorbed by the shield. You cannot move or act during the effect. Lasts for 1,2s.
Cooldown: 9,0 secCast time: 0,40 sec
Range: 110Area: 20
Energy gain: 5%
Knocks target back and lifts it into the air removing it from combat, target is incapacitated during the effect and takes 30 damage every 0,5s. When the effect ends, the target is thrown out of the storm towards the direction the player is aiming. Lasts for 1,5s.
Cooldown: 9,0 secCast time: 0,40 sec
Range: 99
Energy gain: 10%
Reduces damage taken from enemy attacks by 50%. Absorbs up to 200 damage, lasts for 2,6s. This ability can be triggered a second time, firing the shields as bolts dealing 100 damage and knocking enemies away. The shields always spawn in the directions north, south, east and west and rotate 180 degrees during the duration. Explodes when the duration runs out and shocks nearby enemies for the shields remaining health and heals self for the same amount.
Cooldown: 9,0 secCast time: 0,00 sec
Area: 26
Can move while using.
Fires lightning in a cone over 2,4s, deals 340 damage per second and inflicts Slow. The Stormcaller is not immune to incapacitating effects but will continue to attack even if hit by one. The Stormcaller is slowed by 20% while channeling.
Slow
Reduces movement speed by 20%, lasts for 1s.
Cooldown: 1,0 secCast time: 0,25 sec
Range: 60Area: 50
Energy cost: 100%
Channeling Ability.
Can move while using.
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