The Othagur army trains devious assassins that learn the arts of stealth and combat from a young age. The Stalkers are excellent fighters in the narrow corridors and tunnels carved in the Mountains. However Stalkers are also used in open field combat and use their combination of agility and armor to great effect. Every Stalker carries a delicate assortment of blades specially designed to perform sacrificial Blood Rituals often lead by a Blood Priest.
Combat Role
The Stalker is an agile warrior of considerable prowess. Switching in and out of view and shifting position constantly while employing uncanny melee moves the Stalkers are incredibly nimble skirmishers.
[ Read more: Related Cultures ]
Deals 130/150/170 damage on consecutive hits.
Cooldown: 0,4 secCast time: 0,35 sec
Energy gain: 7%
Can move while using.
Deals 120 damage, inflicts Shadow Strike on enemy and applies Dark Chase on self.
Shadow Strike
Reduces movement speed by 15%, lasts for 4s.
Dark Chase
Increases movement speed by 20%, all damage dealt to target affected by Shadow Strike is increased by 20%, lasts for 4s.
Cooldown: 7,0 secCast time: 0,30 sec
Range: 105
Energy gain: 12%
Teleports to target location, applies Shadow Blades on self.
Shadow Blades
Increases damage done by 20%, lasts 5s.
Cooldown: 9,0 secCast time: 0,00 sec
Range: 80
Ignores Global Cooldown.
Drops Artifact on use.
Dashes back and forth 2 times in a row hitting all enemies in its path, inflicts Slow on the first attack and deals 140 damage and inflicts Incapacitate on the second attack, The Stalker is immaterial during the dash.
Slow
Reduces movement speed by 20%, lasts for 1,5s.
Incapacitate
Incapacitates target for 0,6s, damage breaks this effect.
Dashes back and forth 3 times in a row hitting all enemies in its path, inflicts Slow on the first attack and deals 70 damage and inflicts Incapacitate on the second attack, The Stalker is immaterial during the dash.
Incapacitate
Incapacitates target for 1s, damage breaks this effect.
Cooldown: 9,0 secCast time: 0,20 sec
Range: 90
Energy gain: 3%
Deals 100 damage and inflicts Cloak of Darkness.
Cloak of Darkness
Becomes invulnerable, immaterial, invisible and unable to use abilities, reduces movement speed by 15%, deals 160 damage and inflicts Slow on nearby allies of the target when the effect ends. Lasts for 2s.
Slow
Reduces movement speed by 15%, lasts for 2s.
Cooldown: 9,0 secCast time: 0,40 sec
Range: 96
Energy gain: 8%
Applies Stalker's Cloak on target ally, all negative effects are removed, removing a negative effect heals the target for 140 health.
Stalker's Cloak
Reduces damage taken by 33%, lasts for 3s.
Applies Shroud of Darkness on target ally, all negative effects are removed, removing a negative effect heals the target for 140 health.
Shroud of Darkness
Turns target invisible, reduces damage taken by 33% and increases movement speed by 25%. Dealing melee or projectile damage to an enemy ends this effect, lasts up to 2,5s.
Cooldown: 9,0 secCast time: 0,00 sec
Area: 28
Ignores Global Cooldown.
Can move while using.
Teleports to target location, applies Shadow Hunt on self.
Shadow Hunt
Next melee attack deals 80 additional damage and resets the cooldown of Deviate. Using Deviate while under Shadow Hunt resets this effect. Attacking the same target again after using Deviate reduces the bonus damage by 40, attacking a new target resets the bonus damage. Additionally reduces debuff durations by 33% and the cooldown of Deviate down to 3s. Shadow Hunt cannot be dispelled and lasts 8s.
Cooldown: 1,0 secCast time: 0,00 sec
Range: 90
Energy cost: 100%
Ignores Global Cooldown.
Drops Artifact on use.
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