Artifilice, a splintered tribal kingdom is home to the martial art Ni’Shu; an ancient style of spear-fighting. The practitioners of Ni’Shu train in focus and coordination as well as rigorous physical exercises, making them into quick and lethal opponents capable of felling their enemies completely unaware.
Combat Role
The Spear Masters are experts at dealing melee damage and avoiding enemy damage through improving their own capabilities and incapacitating their opponents.
[ Read more: Related Cultures ]
Deals 140/160/180 damage on consecutive hits.
Cooldown: 0,5 secCast time: 0,35 sec
Range: 22
Energy gain: 7%
Can move while using.
Deals 140 damage, inflicts Immobilize and pulls the Spear Master to target location.
Immobilize
Movement speed is reduced to 0% for 1s.
Deals 200 damage, inflicts Immobilize and pulls the target to the Spear Master's location.
Cooldown: 7,0 secCast time: 0,30 sec
Range: 115
Energy gain: 12%
Removes all movement-impairing effects and affects self with Fleetfoot.
Fleetfoot
Makes you invulnerable and immaterial, increases movement speed by 35%, all damage done during this effect is reduced by 50%. Lasts 1,3s.
Dashes towards target location, deals 160 damage and inflicts Disturbance. Spear Master becomes Immaterial during the dash.
Disturbance
Locks all cooldowns, lasts 1,5s.
Cooldown: 9,0 secCast time: 0,00 sec
Ignores Global Cooldown.
Can move while using.
Deals 120 damage and inflicts Incapacitate.
Incapacitate
Incapacitates target for 1,6s, damage breaks this effect.
Cooldown: 8,5 secCast time: 0,50 sec
Range: 35
Energy gain: 5%
Can move while using.
Deals 180/120/60 damage and inflicts Slow, bounces between enemy champions up to 3 times, each bounce reduces damage.
Slow
Reduces movement speed by 25%, lasts for 2s.
Cooldown: 7,0 secCast time: 0,50 sec
Range: 110
Energy gain: 3%
Negates the next projectile, melee or direct area damage attack directed at the Spear Master within 1,2s. Negating an attack removes all negative effects that cause the Spear Master to lose control, additionally teleports the Spear Master behind the attacker, deals 180 damage and inflicts Slow on the attacker.
Slow
Reduces movement speed by 33%, lasts for 2,5s.
Cooldown: 10,0 secCast time: 0,20 sec
Energy gain: 8%
Ignores Global Cooldown.
Can move while using.
Makes you immune to movement impairing effects, increases movement speed by 20%, lasts for 3s. Deals 300 damage every 1s to nearby enemies.The Spearmaster is not immune to incapacitating effects but will continue to attack even if hit by one.
Cooldown: 0,4 secCast time: 0,50 sec
Range: 35Area: 35
Energy cost: 100%
Channeling Ability.
Can move while using.
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