Information is crucial. In war, diplomacy, peace, commerce and simple survival, information is a highly valued asset. The Seekers work like a guild similar to Era, however they focus on the extraction and protection of information.
Seekers are true explorers and can be found all over the world, however many operations headquarters are centralized to Amice. It is common among Seekers to master the art of the bow for protection and sometimes assassination. It is not too uncommon that Seekers get hired for espionage, infiltration or to carry important messages and packages all over the world due to their particular set of skills.
Combat Role
Illusionary tricks coupled with different elemental shots makes the Seeker a resourceful and cunning ranged marksman, able to hunt down any prey on the battlefield.
[ Read more: Related Cultures ]
Deals 150 damage and applies one stack of Seeker's Grace on self.
Seeker's Grace
Stacked up to 3 times, lasts 6s. Consumes all stacks and resets the cooldown on next cast Fire Arrow, Ice Arrow, Earth Arrow or Blitz when 3 stacks are active.
Cooldown: 0,5 secCast time: 0,40 sec
Range: 100
Energy gain: 8%
Deals 180 damage and creates a flame at impact location, the flame deals 50 damage every 0,5s and lasts for 3,5s. Projectile pierces enemies dealing 40% less damage for each target pierced.
Deals 200 / 160 / 120 damage and inflicts Shock, bounces between enemy champions up to 3 times, each bounce reduces damage.
Shock
Slows movement speed to 0%, movement speed gradually returns to 100% over a duration of 1s.
Cooldown: 5,5 secCast time: 0,60 sec
Range: 130Area: 18
Energy gain: 10%
Deals 100 - 160 damage and knocks target back. The effect of this ability increases with distance dashed.
Cooldown: 8,5 secCast time: 0,20 sec
Range: 68
Energy gain: 8%
Deals 80 damage, inflicts Frost and creates a rain of frost arrows at target location after a 0,9s delay, enemies in this area take 40 damage every 0,5s and are affected by Chill. The frost rain effect lasts for 2,5s.
Frost
Incapacitates target for up to 0,5s, damage breaks this effect, the damage source that breaks the effect is reduced by 25%.
Chill
Reduces movement speed by 30%, lasts for 0,5s.
Fires a frost arrow that explodes in a nova of ice dealing 140 damage and inflicts Frost on nearby enemies after a 0,7s delay.
Frost
Incapacitates target for up to 2,6s, damage breaks this effect, the damage source that breaks the effect is reduced by 25%.
Cooldown: 9,0 secCast time: 0,40 sec
Range: 120Area: 18
Energy gain: 3%
Deals 140 damage, leeches 140 health, inflicts Earthslag and slightly knocks target back.
Earthslag
Reduces movement speed by 15%, reduces damage and healing done by 25%, stacks up to 2 times and lasts for 3,5s.
Cooldown: 7,5 secCast time: 0,44 sec
Range: 108
Energy gain: 9%
Negates the next projectile, melee or direct area damage attack directed at the Seeker within 1,2s. Negating an attack removes all movement impairing effects, teleports the Seeker to target location and applies Illusion on self.
Illusion
Becomes invisible for 1,3s.
Cooldown: 8,5 secCast time: 0,00 sec
Ignores Global Cooldown.
Deals 140 damage and inflicts Storm. Projectile pierces enemies.
Storm
Deals 60 damage every 1s, deals 300 damage to target and 200 damage to nearby allies of the target when the effect ends. Lasts 3s. This effect cannot be dispelled.
Cooldown: 1,0 secCast time: 0,40 sec
Range: 150
Energy cost: 100%
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