The Raveners are brutal, agile and aggressive fighters wielding dual maces made out of wood and bone. Their agility was used in the Sunderthorn army to outflank and crush heavily armored opponents. Feared by most that need to travel across the Eastern Wastelands the Raveners take any opportunity to increase their supplies at the cost of the unwary.
Combat Role
Raveners bash enemies with their dual maces, aggressively moving across the battlefield in a fury of blows.
[ Read more: Related Cultures ]
Deals 125/135/145 damage on consecutive hits. Consumes Electrify dealing 50 additional damage and inflicts Stun.
Stun
Stuns target for 0,3s.
Cooldown: 0,3 secCast time: 0,35 sec
Energy gain: 6%
Can move while using.
Deals 160 damage, inflicts Incapacitate. The incapacitate effect becomes stronger the farther the projectile travels.
Incapacitate
Incapacitates target for 1s - 2s, damage breaks this effect.
Cooldown: 6,5 secCast time: 0,50 sec
Range: 110
Energy gain: 12%
Jumps towards target location, inflicts Electrify on enemies near destination and applies Swiftness on self.
Electrify
Reduces movement speed by 10%, lasts for 3s.
Swiftness
Increases movement speed by 25%, lasts for 2,5s.
Jumps towards target location, applies Swiftness on self. Hitting a Spike Strike during Swiftness deals 100 extra damage and inflicts Wasted.
Wasted
Reduces damage done by 50% for 3s.
Cooldown: 8,0 secCast time: 0,20 sec
Range: 80Area: 24
Drops Artifact on use.
Can move while using.
Increases movement speed by 25%, reflects incoming projectiles, deals 30 damage every 0,25s, lasts 1,5s.
Increases movement speed by 70%, deals 60 damage and inflicts Electrify on nearby enemies every 0,25s. The Ravener can move through other champions during the effect. Lasts 1,5s.
Electrify
Reduces movement speed by 10%, lasts for 3s.
Cooldown: 9,5 secCast time: 0,20 sec
Range: 13Area: 13
Energy gain: 1%
Ignores Global Cooldown.
Channeling Ability.
Can move while using.
Deals 160 damage and knocks the target high into the air. The knockback range increases with distance dashed.
Cooldown: 9,0 secCast time: 0,30 sec
Range: 61
Energy gain: 12%
Can move while using.
Affects a target ally with Spike Shield.
Spike Shield
Reduces damage taken by 40% and deals 60 damage to nearby enemies when hit. This effect lasts up to 2,5s and ends after taking 4 hits. It can only be triggered once every 0,2s.
Cooldown: 8,0 secCast time: 0,00 sec
Range: 25Area: 25
Can move while using.
Jumps twice towards target location, deals 260 damage and inflicts Electrify on nearby enemies after a 0,4s delay.
Electrify
Reduces movement speed by 50%, lasts for 4s.
Cooldown: 1,0 secCast time: 0,50 sec
Range: 95Area: 30
Energy cost: 100%
Drops Artifact on use.
Can move while using.
Stunlock Studios, all rights reserved. Copyright 2009-2012 (c).
For general inquiries about Bloodline Champions contact contact(at)bloodlinechampions.com,
to report a website error contact webadmin(at)bloodlinechampions.com or use the forum.
Alienware and the Alienware logo are registered trademarks
and trademarks of Alienware Corporation.
Terms of Service, End User License Agreement, Privacy Policy