The Imperial Ranid Society is an elite unit in the Ga'Tamang empire. Once outcasts shunned by society, the Ranids are now feared and respected throughout the empire. Utilizing deadly toxins as well as a variety of different bladed weapons, they enforce the Ga'Tamang military supremacy from the shadows.
Combat Role
The Ranid Assassins are agile warriors, using stealth and acrobatics to give them an edge on the battlefield. Their blades can deal high damage over a short period of time while their poisons keep foes from getting away. Foregoing armor for mobility, they rely on deception to stay alive.
[ Read more: Related Cultures ]
Strikes twice, deals 110 / 100 damage on first and second hit. Strikes a third time for 80 damage and inflicts Stun, if used while Camouflaged.
Stun
Stuns target for 1,2s.
Cooldown: 0,5 secCast time: 0,34 sec
Range: 22
Energy gain: 6%
Can move while using.
Casts 4 projectiles over 1,2s, each projectile inflicts Vicious Poison.
Vicious Poison
Deals 40 damage and leeches 40 health every 1,5s, reduces movement speed by 10% for each stack, stacks up to 3 times, and lasts for 4,5s.
Casts 1 projectile(s) instead of 4, deals 150 damage and leeches 100 health, additionally deals 100 damage to enemies near impact location and inflicts 1 stack of Vicious Poison on all enemies caught in the blast.
Cooldown: 7,5 secCast time: 0,20 sec
Range: 88
Energy gain: 3%
Channeling Ability.
Jumps towards target location twice, strikes in melee dealing 200 damage when touching ground.
Cooldown: 9,0 secCast time: 0,00 sec
Range: 136
Energy gain: 8%
Drops Artifact on use.
Can move while using.
Becomes invisible, increases movement speed by 15%, using any ability but Blade Flurry breaks the effect, lasts 2,4s.
Cooldown: 11,0 secCast time: 0,00 sec
Ignores Global Cooldown.
Can move while using.
Deals 80 damage and Inflicts Slow, consumes any Vicious Poison effect dealing 130%/160%/190% of remaining poison damage and increases the amount slowed by 5%/10%/15% depending on number of stacks consumed.
Slow
Reduces movement speed by 20%, lasts for 2,5s.
Cooldown: 7,5 secCast time: 0,30 sec
Range: 100Area: 20
Can move while using.
Deals 100 - 180 damage and inflicts Blind, damage and blind duration increase with distance dashed.
Blind
Blinded for 1 - 2,5s.
Deals 100 damage and inflicts Blind, pierces enemies.
Blind
Blinded for 2s.
Cooldown: 10,0 secCast time: 0,30 sec
Range: 57
Energy gain: 10%
Deals 100 damage and inflicts Venom. Ranid Assassin becomes immaterial during the dash.
Venom
Deals 60 damage every 1s, deals 250 damage to nearby allies of the target when the effect ends, and lasts 4s. This effect cannot be dispelled.
Cooldown: 1,0 secCast time: 0,40 sec
Range: 142
Energy cost: 100%
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