Play For Free Now
HomeThe GameBloodlinesPlayguideMediaF.A.QForum
Psychopomp

The civilization of the Diom people lies on a tall mountain, stretching from the jungles at the foot to the icy peak. The Diom are a hardy and inventive people, using their potent healing techniques to adapt and thrive.

Combat Role
The Psychopomps control the battlefield through healing and powerful debilitating effects. While weak on their own, their abilities make allied attacks more effective.

[ Read more: Related Cultures ]

Psychopomp Statistics

Content on this page requires a newer version of Adobe Flash Player.

Get Adobe Flash player

Abilities
Soul Bolt

Projectile

Soul Bolt

Deals 140 damage and inflicts Soul on self.

Soul
Reduces damage taken from next enemy attack by
20%, increases damage done with Soul Bolt by 10, stacks up to 3 times, lasts for 6s. One stack is removed when struck by a damaging attack.

Cooldown: 0,5 secCast time: 0,50 sec
Range: 96
Energy gain: 9%

Essence Renewal

Projectile

Essence Renewal

Heals ally closest to target location for 160 health and triggers Soul if target recovers health. As distance from impact location increases, healing decreases.

Soul
Reduces damage taken from next enemy attack by
20%, increases damage done with Soul Bolt by 10, stacks up to 3 times, lasts for 6s. One stack is removed when struck by a damaging attack.

Cooldown: 0,5 secCast time: 0,65 sec
Range: 135Area: 26
Energy gain: 7%

Impacts on Cursor Location.

Mind Transfer

Projectile

Mind Transfer

Usable on both allies and enemies. Switches locations with the struck target, deals 160 damage and inflicts Slow on impact with enemy. Heals both self and target for 150 health on impact with ally.

Slow
Reduces movement speed by
25%, lasts for 2s.

EX

Mind Flux

Travels to target location, colliding with an enemey causes a Mind Separation effect dealing 160 damage and teleporting the target away from the Psychopomp, the Psychopomp materialises on location on impact.

Cooldown: 7,5 secCast time: 0,40 sec
Range: 120
Energy gain: 12%

Drops Artifact on use.
Cannot be reflected.

Terrifying Scream

Pbae

Terrifying Scream

Inflicts Spell Block, inflicts Slow.

Spell Block
Interrupts next ability cast and disables it for
3s. This lasts for 0,6s.

Slow
Reduces movement speed by
25%, lasts for 2,5s.

EX

Death Scream

Inflicts Fear on nearby enemies.

Fear
Forced to run away for
1,6s.

Cooldown: 8,0 secCast time: 0,00 sec
Range: 40Area: 40

Can move while using.

Spiritual Link

Projectile

Spiritual Link

Deals 150/100/50 damage and inflicts Soul Bind, bounces between enemy champions up to 3 times, each bounce reduces damage. May bounce off the Psychopomp if no enemies are nearby, has no effect on the Psychopomp and does not count towards maximum bounces.

Soul Bind
Deals
20% of damage taken as additional damage to other allies affected by Soul Bind, lasts 6s.

Cooldown: 7,0 secCast time: 0,60 sec
Range: 123
Energy gain: 4%

The Other Side

Target Player

The Other Side

All negative effects are removed from target ally, target ally becomes invulnerable, immaterial, invisible and unable to use abilities, increases movement speed by 20%, lasts for 2s. Nearby allies are healed for 120 health when the effect ends.

Cooldown: 11,5 secCast time: 0,00 sec
Area: 42

Ignores Global Cooldown.
Can move while using.

Guardian Spirit

Self Buff

Guardian Spirit

Summons a spirit mimicking the Psychopomp's Soul Bolt, Essence Renewal and Spiritual Link uses but reduces damage and healing done by 15%. Additionally reduces debuff durations by 33%. This effect cannot be dispelled. Lasts 8s.

Cooldown: 1,0 secCast time: 0,00 sec
Energy cost: 100%

Ignores Global Cooldown.
Can move while using.

Alchemist

Alchemist

With their strong support capabilities, Alchemists can turn the tide of any battle using their potent healing, deadly poison and incapacitating abilities.

Archetype: HealerSize: 6
Health: 1600Run Speed: 150

Psychopomp

Psychopomp

The Psychopomps control the battlefield through healing and powerful debilitating effects. Using spiritual bounds she can enhance her own as well as her allies' attacks.

Archetype: HealerSize: 6
Health: 1650Run Speed: 145

Herald_of_insight

Herald Of Insight

Possessing strong support abilities the Heralds warp space and time, turning their enemies against themselves while keeping their allies protected.

Archetype: HealerSize: 6,5
Health: 1650Run Speed: 140

Astronomer

Astronomer

Controlling the aspects of stellar bodies, the Astronomer is a healer to be reckoned with. Specializing in close range combat operations, the Astronomer is no stranger to direct application of his instrumentation on enemies.

Archetype: HealerSize: 6,5
Health: 1650Run Speed: 150

Blood_priest

Blood Priest

Able to control the flow of blood through dark perverted magic, the Blood Priest is both a benevolent healer to his team, and a dark twisted plague on the enemy.

Archetype: HealerSize: 6,5
Health: 1650Run Speed: 140

Grimrog

Grimrog

The Grimrog combat units are separated into two different subspecies that aid and complete each other in battle. The Grims are small shamanistic beings, they wield powerful healing spells as well as terrifying curses. Then there's the Rogs, their opposite in both size and combat approach. They are relentless warriors that devote their lives to protecting the fragile Grims, they carry a Grim shaman on their back into battle. Strangely enough they are both descendants from the same Bloodline, and since they never enter battle as a lone combatant, their symbiotic combat units are known as the Grimrogs to outsiders.

Archetype: HealerSize: 6,5
Health: 1650Run Speed: 150

Igniter

Igniter

Igniters are masters of ranged combat, using their fire magic to deal large amounts of damage both to single targets and crowds.

Archetype: RangedSize: 6
Health: 1700Run Speed: 140

Gunner

Gunner

The Gunners can deal an immense amount of damage to a single target at a long range while ensuring their own survival through stealth and cunning tricks.

Archetype: RangedSize: 6,5
Health: 1750Run Speed: 145

Nomad

Nomad

The Nomads are fast, flexible and deadly. Their boomerangs can easily overwhelm the enemy with the ability to hit several targets at once. This, coupled with great crowd control abilities, helps them control the flow of the battle.

Archetype: RangedSize: 6,5
Health: 1700Run Speed: 155

Engineer

Engineer

Engineers bring a vast array of tricks and gadgets to the field of battle, ranging from shrink rays to flamethrowers and jetpacks.

Archetype: RangedSize: 7
Health: 1850Run Speed: 145

Seeker

Seeker

Illusionary tricks coupled with different elemental shots make the Seeker a resourceful and cunning ranged marksman, able to hunt down any prey on the battlefield.

Archetype: RangedSize: 6,5
Health: 1700Run Speed: 145

Stormcaller

Stormcaller

Stormcallers use their powers to flash across the battlefield in a barrage of lightning strikes while dealing damage to multiple targets at the same time. Keeping their distance they will unleash intense storms that freeze and tear the flesh from their enemies' bones.

Archetype: RangedSize: 6,5
Health: 1700Run Speed: 145

Glutton

Glutton

Possessing both physical strength and earth magic, the Gluttons wreak havoc upon their enemies. Though mainly melee damage dealers, they have some ranged abilities as well as the ability to heal themselves.

Archetype: TankSize: 7,5
Health: 2100Run Speed: 155

Vanguard

Vanguard

Vanguards thrive in close combat with their great survivability and their ability to incapacitate enemies. Though mainly limited to melee abilities they can deal a great amount of damage if left unchecked.

Archetype: TankSize: 7,5
Health: 2100Run Speed: 155

Inhibitor

Inhibitor

Using their unique rune power to weaken their enemies as well as combining runes into powerful attacks the Inhibitors thrive in the midst of combat. With the ability to catch incoming projectiles and use them to displace themselves on the battlefield they can quickly turn the tides of battle.

Archetype: TankSize: 7,5
Health: 2000Run Speed: 145

Thorn

Thorn

The Thorns have the ability to control nature itself, able to dig and burrow through the ground and snare their enemies with roots and vines.

Archetype: TankSize: 7,5
Health: 2100Run Speed: 155

Guardian

Guardian

A holy warrior wielding the two-handed great axe with ease, the Guardian symbolizes the unstoppable zeal of the Monastery, swiping at foes with huge, forceful blows.

Archetype: TankSize: 7,5
Health: 2100Run Speed: 155

Metal_warden

Metal Warden

The Metal Wardens use their control over metal and magnetic forces to unleash concentrated bolts of plasma at their enemies and bend the magnetic forces of the area to their will. In combat they use their unique skills to keep their enemies at a distance from both themselves and their allies.

Archetype: TankSize: 7
Health: 1900Run Speed: 145

Harbinger

Harbinger

Combining health draining magic with powerful hatchet skills, the Harbinger is a fearsome enemy on the battlefield.

Archetype: MeleeSize: 7
Health: 1850Run Speed: 160

Spear_master

Spear Master

The Spear Masters are experts at dealing melee damage while avoiding enemy damage through precise application of their avoidance abilities.

Archetype: MeleeSize: 6,5
Health: 1800Run Speed: 160

Ranid_assassin

Ranid Assassin

The Ranid Assassins are agile warriors, using stealth and acrobatics to give them an edge on the battlefield. Their blades can deal high damage over a short period of time while their poisons keep foes from getting away. Foregoing armor for mobility, they rely on deception to stay alive.

Archetype: MeleeSize: 6,5
Health: 1800Run Speed: 160

Ravener

Ravener

Raveners bash enemies with their dual maces, aggressively moving across the battlefield in a fury of blows; they are also able to reflect projectiles back at their origin with their spin attack.

Archetype: MeleeSize: 6,5
Health: 1850Run Speed: 160

Stalker

Stalker

The Stalker is an agile warrior of considerable prowess. Switching in and out of view and shifting position constantly while employing uncanny melee moves the Stalkers are incredibly nimble skirmishers.

Archetype: MeleeSize: 6,5
Health: 1800Run Speed: 160

Reaver

Reaver

Reavers are masters of melee combat, employing an oversized sword together with intoxicated martial arts that enable them to stay within melee range and control the fight in their favor provided they play their cards right.

Archetype: MeleeSize: 6,5
Health: 1800Run Speed: 160

Facebook Image

Partners:

Alienware

Join us on:

Facebook Twitter Youtube Goolge+

Stunlock Studios, all rights reserved. Copyright 2009-2012 (c).

For general inquiries about Bloodline Champions contact contact(at)bloodlinechampions.com,
to report a website error contact webadmin(at)bloodlinechampions.com or use the forum.

Bloodline Champions Assets


Alienware and the Alienware logo are registered trademarks
and trademarks of Alienware Corporation.

Terms of Service, End User License Agreement, Privacy Policy


Funcom Stunlock Studios