The civilization of the Diom people lies on a tall mountain, stretching from the jungles at the foot to the icy peak. The Diom are a hardy and inventive people, using their potent healing techniques to adapt and thrive.
Combat Role
The Psychopomps control the battlefield through healing and powerful debilitating effects. While weak on their own, their abilities make allied attacks more effective.
[ Read more: Related Cultures ]
Deals 140 damage and inflicts Soul on self.
Soul
Reduces damage taken from next enemy attack by 20%, increases damage done with Soul Bolt by 10, stacks up to 3 times, lasts for 6s. One stack is removed when struck by a damaging attack.
Cooldown: 0,5 secCast time: 0,50 sec
Range: 96
Energy gain: 9%
Heals ally closest to target location for 160 health and triggers Soul if target recovers health. As distance from impact location increases, healing decreases.
Soul
Reduces damage taken from next enemy attack by 20%, increases damage done with Soul Bolt by 10, stacks up to 3 times, lasts for 6s. One stack is removed when struck by a damaging attack.
Cooldown: 0,5 secCast time: 0,65 sec
Range: 135Area: 26
Energy gain: 7%
Impacts on Cursor Location.
Usable on both allies and enemies. Switches locations with the struck target, deals 160 damage and inflicts Slow on impact with enemy. Heals both self and target for 150 health on impact with ally.
Slow
Reduces movement speed by 25%, lasts for 2s.
Travels to target location, colliding with an enemey causes a Mind Separation effect dealing 160 damage and teleporting the target away from the Psychopomp, the Psychopomp materialises on location on impact.
Cooldown: 7,5 secCast time: 0,40 sec
Range: 120
Energy gain: 12%
Drops Artifact on use.
Cannot be reflected.
Inflicts Spell Block, inflicts Slow.
Spell Block
Interrupts next ability cast and disables it for 3s. This lasts for 0,6s.
Slow
Reduces movement speed by 25%, lasts for 2,5s.
Inflicts Fear on nearby enemies.
Fear
Forced to run away for 1,6s.
Cooldown: 8,0 secCast time: 0,00 sec
Range: 40Area: 40
Can move while using.
Deals 150/100/50 damage and inflicts Soul Bind, bounces between enemy champions up to 3 times, each bounce reduces damage. May bounce off the Psychopomp if no enemies are nearby, has no effect on the Psychopomp and does not count towards maximum bounces.
Soul Bind
Deals 20% of damage taken as additional damage to other allies affected by Soul Bind, lasts 6s.
Cooldown: 7,0 secCast time: 0,60 sec
Range: 123
Energy gain: 4%
All negative effects are removed from target ally, target ally becomes invulnerable, immaterial, invisible and unable to use abilities, increases movement speed by 20%, lasts for 2s. Nearby allies are healed for 120 health when the effect ends.
Cooldown: 11,5 secCast time: 0,00 sec
Area: 42
Ignores Global Cooldown.
Can move while using.
Summons a spirit mimicking the Psychopomp's Soul Bolt, Essence Renewal and Spiritual Link uses but reduces damage and healing done by 15%. Additionally reduces debuff durations by 33%. This effect cannot be dispelled. Lasts 8s.
Cooldown: 1,0 secCast time: 0,00 sec
Energy cost: 100%
Ignores Global Cooldown.
Can move while using.
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