The vast savannahs of Artifilice are home to a large, herbivorous type of cattle called the Anthers. The Nomad tribes herd the Anthers on their long migratory travels. Working as traders, foragers and herders in one, the Nomads are also respected as capable warriors wielding unique throwing weapons called boomerangs.
Combat Role
The Nomads are fast, flexible and deadly. Their boomerangs can easily overwhelm the enemy with the ability to hit several targets at once. This, coupled with great crowd control abilities, helps them control the flow of the battle. However, they have a hard time fleeing from an enemy once cornered.
[ Read more: Related Cultures ]
Deals 140 damage. Boomerang pierces enemies dealing 55% less damage for each target pierced. Damage is reduced by 40% when the boomerang returns.
Cooldown: 0,7 secCast time: 0,35 sec
Range: 100
Energy gain: 7%
Throws two boomerangs in an arc, deals 140 damage per boomerang, inflicts Stun, deals 80 bonus damage if both boomerangs hit at the same time. Boomerangs pierce enemies dealing 25% less damage for each target pierced. Does not inflict Stun when the boomerangs are returning.
Stun
Stuns target for 0,5s.
Throws two boomerangs in a line, deals 80 damage per boomerang, inflicts Stun and pierces enemies. Creates a boomerang storm when reaching target location, the storm deals 60 damage every 0,5s and inflicts Slow. The boomerang storm lasts for 3s.
Slow
Reduces movement speed by 30%, lasts for 1s.
Cooldown: 6,5 secCast time: 0,70 sec
Range: 110
Energy gain: 6%
Removes all movement impairing effects, increases movement speed by 60%, reduces damage taken by 40%, reduces debuff durations by 33%. Razor Boomerang, Tornado Call and Boomerang Fury can be used while moving, lasts for 2,2s.
Leaps towards target location, deals 100 damage and knocks enemies back slightly.
Cooldown: 9,5 secCast time: 0,00 sec
Ignores Global Cooldown.
Drops Artifact on use.
Can move while using.
Deals 160 damage, inflicts Slow, and knocks enemies back.
Slow
Reduces movement speed by 33%, lasts for 1,5s.
Cooldown: 8,0 secCast time: 0,30 sec
Range: 28Area: 28
Energy gain: 5%
Can move while using.
Inflicts Tornado.
Tornado
Lifts target into the air removing it from combat, target cannot take damage and is incapacitated during the effect. When the effect ends, the target is thrown out of the tornado towards the direction the player is aiming. Lasts for 2,8s.
Cooldown: 10,5 secCast time: 0,50 sec
Range: 105
Deals 100 damage and inflicts Sluggish on nearby enemies after a 0,8s delay.
Sluggish
Reduces movement speed by 25%, reduces projectile speed by 40%, and lasts for 3,5s.
Cooldown: 11,0 secCast time: 0,30 sec
Range: 130Area: 20
Energy gain: 3%
Can move while using.
Throws 7 boomerangs over 2s, each boomerang deals 110 damage and inflicts Howling Wind. Boomerangs pierce enemies dealing 30% less damage for each target pierced.
Howling Wind
Reduces movement speed by 20%, reduces attack speed by 20%, and lasts 3,5s.
Cooldown: 1,0 secCast time: 0,20 sec
Range: 115
Energy cost: 100%
Channeling Ability.
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