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Nomad

The vast savannahs of Artifilice are home to a large, herbivorous type of cattle called the Anthers. The Nomad tribes herd the Anthers on their long migratory travels. Working as traders, foragers and herders in one, the Nomads are also respected as capable warriors wielding unique throwing weapons called boomerangs.

Combat Role
The Nomads are fast, flexible and deadly. Their boomerangs can easily overwhelm the enemy with the ability to hit several targets at once. This, coupled with great crowd control abilities, helps them control the flow of the battle. However, they have a hard time fleeing from an enemy once cornered.

[ Read more: Related Cultures ]

Nomad Statistics

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Abilities
Razor Boomerang

Boomerang

Razor Boomerang

Deals 14 damage. Boomerang pierces enemies dealing 55% less damage for each target pierced.

Cooldown: 0.7 secCast time: 0.4 sec
Range: 100
Energy gain: 7%

X-Strike

Boomerang

X-Strike

Throws two boomerangs in an arc, deals 15 damage per boomerang, inflicts Stun, deals 10 bonus damage if both boomerangs hit at the same time. Boomerangs pierce enemies dealing 25% less damage for each target pierced.

Stun
Incapacitates target for
0.5s.

Cooldown: 6.5 secCast time: 0.7 sec
Range: 115
Energy gain: 6%

Haste

Self Buff

Haste

Increases movement speed by 55%, reduces damage taken by 40%, Razor Boomerang, Tornado Call and Boomerang Fury can be used while moving, lasts for 2.2s.

Cooldown: 9.5 secCast time: 0.0 sec

Ignores Global Cooldown.
Drops Artifact on use.
Can move while using.

Wind Strike

Pbae

Wind Strike

Deals 16 damage, inflicts Slow and knocks enemies back.

Slow
Reduces movement speed by
20%, lasts for 2.5s.

Cooldown: 8.0 secCast time: 0.3 sec
Range: 35Area: 35
Energy gain: 5%

Can move while using.

Tornado Call

Boomerang

Tornado Call

Inflicts Tornado Call.

Tornado Call
Lifts target into the air removing it from combat, target cannot take damage and is incapacitated during the effect, lasts for
3.5s.

Cooldown: 11.0 secCast time: 0.5 sec
Range: 136

Wind Bomb

Throw

Wind Bomb

Inflicts Sluggish.

Sluggish
Reduces movement speed by
40%, reduces projectile speed by 50%, lasts for 4.5s.

Cooldown: 11.0 secCast time: 0.4 sec
Range: 130Area: 35

Can move while using.

Boomerang Fury

Boomerang

Boomerang Fury

Throws 7 boomerangs over 2s, each boomerang deals 11 damage and inflicts Howling Wind. Boomerangs pierce enemies dealing 30% less damage for each target pierced.

Howling Wind
Reduces movement speed by
20%, reduces attack speed by 20%, lasts 3.5s.

Cooldown: 1.0 secCast time: 0.2 sec
Range: 149
Energy cost: 100%

Channeling Ability.


Alchemist

Alchemist

With their strong support capabilities the Alchemist can turn the tide of any battle using their potent healing, deadly poison and incapacitating abilities.

Archetype: HealerSize: 6
Health: 140Run Speed: 140

Psychopomp

Psychopomp

The Psychopomps control the battlefield through healing and powerful debilitating effects. Using spiritual bounds she can enhance her own as well as her allies attacks.

Archetype: HealerSize: 6
Health: 155Run Speed: 130

Herald

Herald

Possessing strong support abilities the Heralds warp space and time, turning their enemies against themselves while keeping their allies protected.

Archetype: HealerSize: 6.5
Health: 150Run Speed: 130

Astronomer

Astronomer

Able to switch stances between sun and moon, the Astronomer is able to either do powerful ranged damage or potent healing, switching between the two on the fly.

Archetype: HealerSize: 6.5
Health: 160Run Speed: 145

Igniter

Igniter

Igniters are masters of ranged combat, using their fire magic to deal large amounts of damage both to single targets and crowds.

Archetype: RangedSize: 6
Health: 150Run Speed: 130

Gunner

Gunner

The Gunners can deal an immense amount of damage to a single target at a long range while ensuring their own survival through stealth and cunning tricks.

Archetype: RangedSize: 6.5
Health: 155Run Speed: 130

Nomad

Nomad

The Nomads are fast, flexible and deadly. Their boomerangs can easily overwhelm the enemy with the ability to hit several targets at once. This, coupled with great crowd control abilities, helps them control the flow of the battle.

Archetype: RangedSize: 6.5
Health: 150Run Speed: 150

Engineer

Engineer

Engineers bring a vast array of tricks and gadgets to the field of battle, ranging from shrink rays to flamethrowers and jetpacks.

Archetype: RangedSize: 7
Health: 165Run Speed: 140

Glutton

Glutton

Possessing both physical strength and earth magic, the Gluttons wreak havoc upon their enemies. Though mainly melee damage dealers, they have some ranged abilities as well as the ability to heal themselves.

Archetype: TankSize: 8
Health: 200Run Speed: 145

Vanguard

Vanguard

Vanguards thrive in close combat with their great survivability and their ability to incapacitate enemies. Though mainly limited to melee abilities they can deal a great amount of damage if left unchecked.

Archetype: TankSize: 8
Health: 200Run Speed: 140

Inhibitor

Inhibitor

Using their unique rune power to weaken their enemies as well as combining runes into powerful attacks the Inhibitors thrive in the midst of combat. With the ability to catch incoming projectiles and use them to displace themselves on the battlefield they can quickly turn the tides of battle.

Archetype: TankSize: 7.5
Health: 180Run Speed: 130

Thorn

Thorn

The Thorns have the ability to control nature itself, able to dig and burrow through the ground and snaring their enemies with roots and veins.

Archetype: TankSize: 8
Health: 190Run Speed: 145

Harbinger

Harbinger

Harbingers combines dark magic with deadly blade skill coupled with the ability to drain their enemies health, making them fearsome enemies on the battlefield.

Archetype: MeleeSize: 7
Health: 165Run Speed: 145

Spear_master

Spear Master

The Spear Masters are experts at dealing melee damage and avoiding enemy damage through improving their own capabilities and incapacitating their opponents.

Archetype: MeleeSize: 6.5
Health: 155Run Speed: 145

Ranid_assassin

Ranid Assassin

The Ranid Assassins are agile warriors, using stealth and acrobatics to give them an edge on the battlefield. Their blades can deal high damage over a short period of time while their poisons keep foes from getting away. Foregoing armor for mobility, they rely on deception to stay alive.

Archetype: MeleeSize: 6.5
Health: 155Run Speed: 145

Ravener

Ravener

Raveners bash enemies with their dual maces, aggressively moving across the battlefield in a fury of blows, she is also able to reflect projectiles back at their origin with her spin attack.

Archetype: MeleeSize: 7
Health: 165Run Speed: 145

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