The Inhibitors are zealous protectors of the religion and law in Trolobe. Jury, judge and enforcer, the Inhibitors are feared for their ruthless determination when enforcing their views and beliefs upon others.
Combat Role
Inhibitors thrive in the midst of combat where they can catch incoming projectiles and use them to displace themselves on the battlefield, turning enemy projectile spells on their owners.
[ Read more: Related Cultures ]
Deals 120 damage, inflicts Sol, consumes any Ohm effect healing self for 70 health per stack.
Sol
Increases damage taken by 8%, stacks up to 3 times, and lasts for 6s.
Cooldown: 0,5 secCast time: 0,40 sec
Range: 91
Energy gain: 8%
Deals 70 damage, heals self for 70 health, inflicts Ohm, consumes any Sol stacks dealing 60 damage per stack.
Ohm
Reduces damage and healing done by 8%, stacks up to 3 times, and lasts for 6s.
Cooldown: 0,5 secCast time: 0,40 sec
Range: 91
Energy gain: 8%
Teleports to target location on impact, deals 100 damage and inflicts Incapacitate on enemies passed through during the teleport.
Incapacitate
Incapacitates target for 0,8s, damage breaks this effect.
Instantly teleports towards target location 2 times in a row, teleporting through an enemy deals 60 damage and inflicts Incapacitate. The Incapacitate effect breaks if the same target is hit twice dealing 40 extra damage.
Incapacitate
Incapacitates target for 0,6s, damage breaks this effect.
Cooldown: 9,0 secCast time: 0,20 sec
Range: 125
Energy gain: 3%
Drops Artifact on use.
Cannot be reflected.
Deals 120 damage on direct hit and 80 damage to enemies near the impact location. It also inflicts both Slow and Spell Block.
Spell Block
Interrupts next ability cast and disables it for 2,5s. This lasts for 0,6s.
Slow
Reduces movement speed by 20%, lasts for 1,5s.
Charges a beam that implodes after a 0,8s delay. The implosion deals 200 damage and inflicts Immobilize on nearby enemies.
Immobilize
Movement speed is reduced to 0% for 2s.
Cooldown: 7,5 secCast time: 0,40 sec
Range: 109Area: 16
Energy gain: 12%
Negates the next projectile, melee or direct area damage attack directed at the Inhibitor within 1,2s. Negating an attack removes all negative effects and teleports the Inhibitor behind the attacker. Deals 100 damage and inflicts Incapacitate on all targets passed through during the teleport.
Incapacitate
Incapacitates target for 0,8s, damage breaks this effect.
Cooldown: 9,0 secCast time: 0,20 sec
Energy gain: 3%
Ignores Global Cooldown.
Can move while using.
Shields target ally, reduces damage taken by 50%, absorbs up to 180 damage, lasts for 2,5s. Breaking the shield with damage causes an explosion; deals 120 damage and inflicts Incapacitate on nearby enemies.
Incapacitate
Incapacitates target for 1,2s, damage breaks this effect.
Cooldown: 11,0 secCast time: 0,00 sec
Area: 30
Can move while using.
Fires 5 projectiles over 2,5s, each projectile deals 180 damage, heals self for 90 health, inflicts 1 stack of Sol, inflicts 1 stack of Ohm and knocks target back slightly.
Sol
Increases damage taken by 8%, stacks up to 3 times, and lasts for 6s.
Ohm
Reduces damage and healing done by 8%, stacks up to 3 times, and lasts for 6s.
Cooldown: 1,0 secCast time: 0,50 sec
Range: 115
Energy cost: 100%
Channeling Ability.
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