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Igniter

The Tioko are a tiny, wicked-looking people. Their telepathic abilities make them appear introverted and antisocial to outsiders. It also allows the Tioko to learn some of the most complex magics known in the world.

Combat Role
Igniters are masters of ranged combat, using their fire magic to deal large amounts of damage both to single targets and crowds. Extremely weak in close combat, the Igniters keep their distance by teleporting across the battlefield.

[ Read more: Related Cultures ]

Igniter Statistics

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Abilities
Fireball

Projectile

Fireball

Deals 17 damage, refreshes the duration of Ignite.

Cooldown: 0.6 secCast time: 0.4 sec
Range: 121
Energy gain: 10%

Fire Storm

Projectile

Fire Storm

Casts 3 projectiles over 2.1s, each projectile deals 20 damage, knocks target back slightly and inflicts Ignite.

Ignite
Deals
3 damage every 1.5s, lasts for 9s.

Cooldown: 7.0 secCast time: 1.1 sec
Range: 126
Energy gain: 8%

Channeling Ability

Searing Displacement

Target Ground

Searing Displacement

Teleports to target location, deals 12 damage to enemies near the destination.

Cooldown: 8.5 secCast time: 0.0 sec
Range: 115Area: 25
Energy gain: 5%

Ignores Global Cooldown.
Drops Artifact on use.

Volcano

Target Ground

Volcano

Deals 26 damage and inflicts Stun on nearby enemies after a 1s delay.

Stund
Incapacitates target for 1s.

Cooldown: 7.0 secCast time: 0.4 sec
Range: 129Area: 18
Energy gain: 5%

Crippling Fire

Projectile

Crippling Fire

Deals 16 damage, inflicts Slow and knocks target back.

Slow
Reduces movement speed by
30% for 3s.

Cooldown: 8.0 secCast time: 0.3 sec
Range: 67
Energy gain: 12%

Can move while casting.

Living Flame

Self Buff

Living Flame

Becomes invulnerable for 2.5s, deals 12 damage and knocks enemies back when the effect ends.

Cooldown: 13.0 secCast time: 0.0 sec
Energy gain: 5%

Channeling Ability.
Ignores Global Cooldown.

Meteor Storm

Target Ground

Meteor Storm

Creates a meteor storm at target location after a 1s delay. The meteor storm deals 10 damage every 0.56s and inflicts Ignite on nearby enemies. The meteor storm lasts for 2.8s.

Ignite
Deals
3 damage every 1.5s, lasts for 9s.

Cooldown: 1.0 secCast time: 0.5 sec
Range: 120
Energy cost: 100%

Channeling Ability.


Alchemist

Alchemist

With their strong support capabilities the Alchemist can turn the tide of any battle using their potent healing, deadly poison and incapacitating abilities.

Archetype: HealerSize: 6
Health: 140Run Speed: 140

Psychopomp

Psychopomp

The Psychopomps control the battlefield through healing and powerful debilitating effects. Using spiritual bounds she can enhance her own as well as her allies attacks.

Archetype: HealerSize: 6
Health: 155Run Speed: 130

Herald

Herald

Possessing strong support abilities the Heralds warp space and time, turning their enemies against themselves while keeping their allies protected.

Archetype: HealerSize: 6.5
Health: 150Run Speed: 130

Astronomer

Astronomer

Able to switch stances between sun and moon, the Astronomer is able to either do powerful ranged damage or potent healing, switching between the two on the fly.

Archetype: HealerSize: 6.5
Health: 160Run Speed: 145

Igniter

Igniter

Igniters are masters of ranged combat, using their fire magic to deal large amounts of damage both to single targets and crowds.

Archetype: RangedSize: 6
Health: 150Run Speed: 130

Gunner

Gunner

The Gunners can deal an immense amount of damage to a single target at a long range while ensuring their own survival through stealth and cunning tricks.

Archetype: RangedSize: 6.5
Health: 155Run Speed: 130

Nomad

Nomad

The Nomads are fast, flexible and deadly. Their boomerangs can easily overwhelm the enemy with the ability to hit several targets at once. This, coupled with great crowd control abilities, helps them control the flow of the battle.

Archetype: RangedSize: 6.5
Health: 150Run Speed: 150

Engineer

Engineer

Engineers bring a vast array of tricks and gadgets to the field of battle, ranging from shrink rays to flamethrowers and jetpacks.

Archetype: RangedSize: 7
Health: 165Run Speed: 140

Glutton

Glutton

Possessing both physical strength and earth magic, the Gluttons wreak havoc upon their enemies. Though mainly melee damage dealers, they have some ranged abilities as well as the ability to heal themselves.

Archetype: TankSize: 8
Health: 200Run Speed: 145

Vanguard

Vanguard

Vanguards thrive in close combat with their great survivability and their ability to incapacitate enemies. Though mainly limited to melee abilities they can deal a great amount of damage if left unchecked.

Archetype: TankSize: 8
Health: 200Run Speed: 140

Inhibitor

Inhibitor

Using their unique rune power to weaken their enemies as well as combining runes into powerful attacks the Inhibitors thrive in the midst of combat. With the ability to catch incoming projectiles and use them to displace themselves on the battlefield they can quickly turn the tides of battle.

Archetype: TankSize: 7.5
Health: 180Run Speed: 130

Thorn

Thorn

The Thorns have the ability to control nature itself, able to dig and burrow through the ground and snaring their enemies with roots and veins.

Archetype: TankSize: 8
Health: 190Run Speed: 145

Harbinger

Harbinger

Harbingers combines dark magic with deadly blade skill coupled with the ability to drain their enemies health, making them fearsome enemies on the battlefield.

Archetype: MeleeSize: 7
Health: 165Run Speed: 145

Spear_master

Spear Master

The Spear Masters are experts at dealing melee damage and avoiding enemy damage through improving their own capabilities and incapacitating their opponents.

Archetype: MeleeSize: 6.5
Health: 155Run Speed: 145

Ranid_assassin

Ranid Assassin

The Ranid Assassins are agile warriors, using stealth and acrobatics to give them an edge on the battlefield. Their blades can deal high damage over a short period of time while their poisons keep foes from getting away. Foregoing armor for mobility, they rely on deception to stay alive.

Archetype: MeleeSize: 6.5
Health: 155Run Speed: 145

Ravener

Ravener

Raveners bash enemies with their dual maces, aggressively moving across the battlefield in a fury of blows, she is also able to reflect projectiles back at their origin with her spin attack.

Archetype: MeleeSize: 7
Health: 165Run Speed: 145

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