The Tioko are a tiny, wicked-looking people. Their telepathic abilities make them appear introverted and antisocial to outsiders. It also allows the Tioko to learn some of the most complex magics known in the world.
Combat Role
Igniters are masters of ranged combat, using their fire magic to deal large amounts of damage both to single targets and crowds. Extremely weak in close combat, the Igniters keep their distance by teleporting across the battlefield.
[ Read more: Related Cultures ]
Deals 160 damage and refreshes the duration of Ignite.
Cooldown: 0,6 secCast time: 0,40 sec
Range: 100
Energy gain: 9%
Casts 3 projectiles over 1,4s, each projectile deals 180 damage, knocks target back slightly and inflicts Ignite.
Ignite
Deals 30 damage every 1,5s and lasts for 6s.
Channels a beam that pierces enemies, deals 200 damage every 1s and inflicts Ignite, lasts up to 2s.
Ignite
Deals 30 damage every 1,5s and lasts for 6s.
Cooldown: 7,0 secCast time: 1,10 sec
Range: 119
Energy gain: 8%
Channeling Ability.
Teleports you to the target location and deals 120 damage to enemies near the destination.
Cooldown: 8,5 secCast time: 0,20 sec
Range: 115Area: 25
Energy gain: 5%
Drops Artifact on use.
Deals 240 damage and inflicts Stun on nearby enemies after a 1s delay.
Stun
Stuns target for 0,6s.
Cooldown: 7,0 secCast time: 0,40 sec
Range: 120Area: 18
Energy gain: 5%
Projectile attack that does 160 damage, inflicts Slow and knocks target back.
Slow
Reduces movement speed by 20%, lasts for 2s.
Deals 120/80 damage and inflicts Molten Shackles, bounces between enemy champions up to 2 times, each bounce reduces damage.
Molten Shackles
Becomes unable to cast abilities, reduces movement speed by 50%, reduces damage taken by 100%, energy gains from enemy attacks are reduced by 75%, breaks after absorbing 240 damage, lasts up to 2,7s / 1,4s.
Cooldown: 8,0 secCast time: 0,30 sec
Range: 67
Energy gain: 12%
Can move while using.
Makes you invulnerable and immaterial. Deals 80 damage to nearby enemies, and knocks them back when the effect ends. Lasts for up to 1,6s.
Cooldown: 10,0 secCast time: 0,00 sec
Range: 24Area: 24
Energy gain: 5%
Ignores Global Cooldown.
Channeling Ability.
Travels to target location, deals 320 damage and inflicts Ignite on enemies passed through during the teleport.
Ignite
Deals 30 damage every 1,5s and lasts for 6s.
Cooldown: 1,0 secCast time: 0,40 sec
Range: 150
Energy cost: 100%
Drops Artifact on use.
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