Play For Free Now
HomeThe GameBloodlinesPlayguideMediaF.A.QForum
Herald_of_insight

Keepers of ancient knowledge, the Heralds of Insight travel through the kingdom of Trolobe sharing their knowledge with the illiterate masses. Magically chained to their floating drums, they possess great magic power awarded to them through rigorous studies.

Combat Role
Possessing strong support abilities the Heralds warp space and time, turning their enemies against themselves while keeping their allies protected.

[ Read more: Related Cultures ]

Herald_of_insight Statistics

Content on this page requires a newer version of Adobe Flash Player.

Get Adobe Flash player

Abilities
Stifling Dust

Projectile

Stifling Dust

Deals 120 damage and inflicts Feeble Minded.

Feeble Minded
Increases cooldowns by
7%, increases damage taken by Stifling Dust by 20, stacks up to 3 times, lasts 8s.

Cooldown: 0,6 secCast time: 0,44 sec
Range: 96
Energy gain: 6%

Healing Word

Projectile

Healing Word

Heals ally closest to target location for 140 health and triggers Spirit Dust if target recovers health. As distance from impact location increases, healing decreases.

Spirit Dust
Heals target for
40 health and bounces to a nearby ally renewing duration when struck by a damaging attack, reduces health restored by 20 for each bounce, effect ends if there is no nearby ally to bounce to or if the amount of healing reaches 0, lasts 7s.

Cooldown: 0,5 secCast time: 0,65 sec
Range: 135Area: 26
Energy gain: 7%

Impacts on Cursor Location.

Time Shift

Target Ground

Time Shift

Travels to target location, heals allies for 240 health, deals 100 damage and inflicts Slow on enemies passed through during the teleport.

Slow
Reduces movement speed by
33%, lasts for 2s.

Cooldown: 10,0 secCast time: 0,00 sec
Range: 115
Energy gain: 5%

Ignores Global Cooldown.
Drops Artifact on use.

Mantra of Devotion

Target Ground

Mantra of Devotion

Instantly heals allies for 140 health and triggers Exaltation. Inflicts Weaken and slightly knocks enemies back after a 0,7s delay. Does 40 / 80 / 120 damage if the enemy is affected by Feeble Minded.

Exaltation
Increases healing received by
30%, lasts 5s.

Weaken
Reduces damage and healing done by
30% for 3s.

EX

Time Rift

Warps the Herald 3s back in time resetting his position and restoring up to 200 health.

Cooldown: 10,0 secCast time: 0,00 sec
Range: 120Area: 20

Can move while using.

Cerebral Blast

Projectile

Cerebral Blast

Deals 200 damage, inflicts Fear.

Fear
Forced to run away for
1,8s.

EX

Chrono Bolt

Deals 240 damage, inflicts Stun and knocks target back.

Stun
Stuns target for
0,6s.

Cooldown: 8,5 secCast time: 0,80 sec
Range: 120
Energy gain: 12%

Chronoflux

Projectile

Chronoflux

Creates a sphere at target location, the sphere reflects projectiles and inflicts Slow on nearby enemies, lasts for 2,8s.

Slow
Reduces movement speed by
33%, lasts for 0,5s.

Cooldown: 10,0 secCast time: 0,00 sec
Range: 159Area: 20

Ignores Global Cooldown.
Impacts on Cursor Location.
Can move while using.

Temporal Lockdown

Target Ground

Temporal Lockdown

Casts 3 area spells over 1,6s, each area spell deals 160 damage, inflicts Lockdown and inflicts Time Fever on nearby enemies. A target can only get hit once by this spell.

Lockdown
Silences target for up to
3,4s. Damage breaks this effect. This effect cannot be dispelled.

Time Fever
Increases damage taken by
25% and lasts for 6s. This effect cannot be dispelled.

Cooldown: 1,0 secCast time: 0,30 sec
Range: 140Area: 20
Energy cost: 100%

Channeling Ability.

Alchemist

Alchemist

With their strong support capabilities, Alchemists can turn the tide of any battle using their potent healing, deadly poison and incapacitating abilities.

Archetype: HealerSize: 6
Health: 1600Run Speed: 150

Psychopomp

Psychopomp

The Psychopomps control the battlefield through healing and powerful debilitating effects. Using spiritual bounds she can enhance her own as well as her allies' attacks.

Archetype: HealerSize: 6
Health: 1650Run Speed: 145

Herald_of_insight

Herald Of Insight

Possessing strong support abilities the Heralds warp space and time, turning their enemies against themselves while keeping their allies protected.

Archetype: HealerSize: 6,5
Health: 1650Run Speed: 140

Astronomer

Astronomer

Controlling the aspects of stellar bodies, the Astronomer is a healer to be reckoned with. Specializing in close range combat operations, the Astronomer is no stranger to direct application of his instrumentation on enemies.

Archetype: HealerSize: 6,5
Health: 1650Run Speed: 150

Blood_priest

Blood Priest

Able to control the flow of blood through dark perverted magic, the Blood Priest is both a benevolent healer to his team, and a dark twisted plague on the enemy.

Archetype: HealerSize: 6,5
Health: 1650Run Speed: 140

Grimrog

Grimrog

The Grimrog combat units are separated into two different subspecies that aid and complete each other in battle. The Grims are small shamanistic beings, they wield powerful healing spells as well as terrifying curses. Then there's the Rogs, their opposite in both size and combat approach. They are relentless warriors that devote their lives to protecting the fragile Grims, they carry a Grim shaman on their back into battle. Strangely enough they are both descendants from the same Bloodline, and since they never enter battle as a lone combatant, their symbiotic combat units are known as the Grimrogs to outsiders.

Archetype: HealerSize: 6,5
Health: 1650Run Speed: 150

Dryad

Dryad

The Dryads support their allies with strong shields and the healing power of nature while keeping the enemy at bay using mind controlling songs. They have proven to be formidable enemies in combat, as even the smallest seed can break the mightiest boulder.

Archetype: HealerSize: 6
Health: 1600Run Speed: 150

Igniter

Igniter

Igniters are masters of ranged combat, using their fire magic to deal large amounts of damage both to single targets and crowds.

Archetype: RangedSize: 6
Health: 1700Run Speed: 140

Gunner

Gunner

The Gunners can deal an immense amount of damage to a single target at a long range while ensuring their own survival through stealth and cunning tricks.

Archetype: RangedSize: 6,5
Health: 1750Run Speed: 145

Nomad

Nomad

The Nomads are fast, flexible and deadly. Their boomerangs can easily overwhelm the enemy with the ability to hit several targets at once. This, coupled with great crowd control abilities, helps them control the flow of the battle.

Archetype: RangedSize: 6,5
Health: 1700Run Speed: 155

Engineer

Engineer

Engineers bring a vast array of tricks and gadgets to the field of battle, ranging from shrink rays to flamethrowers and jetpacks.

Archetype: RangedSize: 7
Health: 1850Run Speed: 145

Seeker

Seeker

Illusionary tricks coupled with different elemental shots make the Seeker a resourceful and cunning ranged marksman, able to hunt down any prey on the battlefield.

Archetype: RangedSize: 6,5
Health: 1700Run Speed: 145

Stormcaller

Stormcaller

Stormcallers use their powers to flash across the battlefield in a barrage of lightning strikes while dealing damage to multiple targets at the same time. Keeping their distance they will unleash intense storms that freeze and tear the flesh from their enemies' bones.

Archetype: RangedSize: 6,5
Health: 1700Run Speed: 145

Glutton

Glutton

Possessing both physical strength and earth magic, the Gluttons wreak havoc upon their enemies. Though mainly melee damage dealers, they have some ranged abilities as well as the ability to heal themselves.

Archetype: TankSize: 7,5
Health: 2100Run Speed: 155

Vanguard

Vanguard

Vanguards thrive in close combat with their great survivability and their ability to incapacitate enemies. Though mainly limited to melee abilities they can deal a great amount of damage if left unchecked.

Archetype: TankSize: 7,5
Health: 2100Run Speed: 155

Inhibitor

Inhibitor

Using their unique rune power to weaken their enemies as well as combining runes into powerful attacks the Inhibitors thrive in the midst of combat. With the ability to catch incoming projectiles and use them to displace themselves on the battlefield they can quickly turn the tides of battle.

Archetype: TankSize: 7,5
Health: 2000Run Speed: 145

Thorn

Thorn

The Thorns have the ability to control nature itself, able to dig and burrow through the ground and snare their enemies with roots and vines.

Archetype: TankSize: 7,5
Health: 2100Run Speed: 155

Guardian

Guardian

A holy warrior wielding the two-handed great axe with ease, the Guardian symbolizes the unstoppable zeal of the Monastery, swiping at foes with huge, forceful blows.

Archetype: TankSize: 7,5
Health: 2100Run Speed: 155

Metal_warden

Metal Warden

The Metal Wardens use their control over metal and magnetic forces to unleash concentrated bolts of plasma at their enemies and bend the magnetic forces of the area to their will. In combat they use their unique skills to keep their enemies at a distance from both themselves and their allies.

Archetype: TankSize: 7
Health: 1900Run Speed: 145

Harbinger

Harbinger

Combining health draining magic with powerful hatchet skills, the Harbinger is a fearsome enemy on the battlefield.

Archetype: MeleeSize: 7
Health: 1850Run Speed: 160

Spear_master

Spear Master

The Spear Masters are experts at dealing melee damage while avoiding enemy damage through precise application of their avoidance abilities.

Archetype: MeleeSize: 6,5
Health: 1800Run Speed: 160

Ranid_assassin

Ranid Assassin

The Ranid Assassins are agile warriors, using stealth and acrobatics to give them an edge on the battlefield. Their blades can deal high damage over a short period of time while their poisons keep foes from getting away. Foregoing armor for mobility, they rely on deception to stay alive.

Archetype: MeleeSize: 6,5
Health: 1800Run Speed: 160

Ravener

Ravener

Raveners bash enemies with their dual maces, aggressively moving across the battlefield in a fury of blows; they are also able to reflect projectiles back at their origin with their spin attack.

Archetype: MeleeSize: 6,5
Health: 1850Run Speed: 160

Stalker

Stalker

The Stalker is an agile warrior of considerable prowess. Switching in and out of view and shifting position constantly while employing uncanny melee moves the Stalkers are incredibly nimble skirmishers.

Archetype: MeleeSize: 6,5
Health: 1800Run Speed: 160

Reaver

Reaver

Reavers are masters of melee combat, employing an oversized sword together with intoxicated martial arts that enable them to stay within melee range and control the fight in their favor provided they play their cards right.

Archetype: MeleeSize: 6,5
Health: 1800Run Speed: 160

Headhunter

Headhunter

Headhunters attack with a whirlwind of vicious scythes and snarling maws, using the pressure of relentless onslaught to overwhelm their enemies on the battlefield. But at the same time they can also be elusive and hard to catch when facing strong opposition.

Archetype: MeleeSize: 6,5
Health: 1850Run Speed: 160

Facebook Image

Partners:

Alienware

Join us on:

Facebook Twitter Youtube Goolge+

Stunlock Studios, all rights reserved. Copyright 2009-2012 (c).

For general inquiries about Bloodline Champions contact contact(at)bloodlinechampions.com,
to report a website error contact webadmin(at)bloodlinechampions.com or use the forum.


Alienware and the Alienware logo are registered trademarks
and trademarks of Alienware Corporation.

Terms of Service, End User License Agreement, Privacy Policy


Funcom Stunlock Studios