There lies a swamp far to the south, infested by a wicked presence: the Malevolent tribe. These malevolent beings use dark magic and ancient rituals to ensure their ancestors peace in the afterlife. Their zealous fury makes them formidable opponents, twisting their curses upon their enemies.
Combat Role
Harbingers heal themselves through dealing melee damage, complementing their potent debilitating magic.
[ Read more: Related Cultures ]
Deals 150/170/190 damage on consecutive hits. Heals self for 35% of damage dealt if target is affected by Hemorrhage.
Cooldown: 0,5 secCast time: 0,40 sec
Range: 22
Energy gain: 8%
Can move while using.
Usable on both allies and enemies. Deals 100 damage, leeches 100 health, inflicts Silence and Hemorrhage on impact with enemy. Pulls target to Harbinger's location.
Silence
Unable to use abilities, lasts 0,5s - 0,8s depending on distance travelled.
Hemorrhage
Reduces movement speed by 20%, lasts for 4s.
Cooldown: 7,0 secCast time: 0,40 sec
Range: 110
Energy gain: 12%
Travels to target location after impact and inflicts Hemorrhage on enemies near the destination.
Hemorrhage
Reduces movement speed by 20%, lasts for 4s.
Cooldown: 9,0 secCast time: 0,15 sec
Range: 120Area: 30
Drops Artifact on use.
Can move while using.
Deals 80 damage, leeches 80 health and inflicts Plague after a 1s delay. Enemies affected by Plague spread the effect to nearby unaffected enemies after a 1s delay.
Plague
Causes the movement speed to be reduced by 15%, deals 40 damage, heals the Harbinger for 40 health every 1s, and lasts for 3s.
Deals 160 damage, leeches 160 health and inflicts Silence after a 0,7s delay.
Silence
Unable to use abilities, lasts 1s.
Cooldown: 7,0 secCast time: 0,45 sec
Range: 120Area: 20
Energy gain: 5%
Deals 280 - 360 damage and inflicts Amplify. Damage increases the farther the projectile travels.
Amplify
Increases damage taken by 20% and lasts for 5s.
Deals 180 damage, inflicts Amplify.
Amplify
Increases damage taken by 33% and lasts for 6s.
Cooldown: 5,0 secCast time: 1,10 sec
Range: 132
Energy gain: 16%
Target ally becomes invulnerable, immaterial and unable to use abilities, increases movement speed by 40%. Moving through an enemy target deals 80 damage, inflicts Hemorrhage and heals the wearer for 80 health, lasts for 1,8s.
Hemorrhage
Reduces movement speed by 20%, lasts for 4s.
Cooldown: 11,0 secCast time: 0,00 sec
Ignores Global Cooldown.
Can move while using.
Empowers abilities, reduces damage taken by 20%, reduces debuff durations by 33%, lasts 8s. This effect cannot be dispelled.
Shadow Slash
Increases damage by 15%, each strike leeches 75% health. The self heal effect does not stack with Hemorrhage.
Shadow Bolt
Reduces cooldown to 0,5s, reduces cast time by 25%.
Plague
Increases damage and healing by 75%, slows target by 30%.
Cooldown: 1,0 secCast time: 0,00 sec
Energy cost: 100%
Ignores Global Cooldown.
Can move while using.
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