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Gunner

The guild Era takes every precaution to keep their scientific advances from the world. Those most adept at these strange new powder-driven weapons are the bodyguards of the Emperor Yuigi in the kingdom of Demise, where they are also known as Gunners.

Combat Role
The Gunners can deal an immense amount of damage to a single target at a long range while ensuring their own survival through stealth and cunning tricks.

[ Read more: Related Cultures ]

Gunner Statistics

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Abilities
Focus Shot

Projectile

Focus Shot

Deals 15 damage and inflicts Focus on self.

Focus
Increases attack speed by
10%, stacks up to 3 times, lasts for 7s

Cooldown: 0.6 secCast time: 0.4 sec
Range: 116
Energy gain: 9%

Execute

Projectile

Execute

Deals 44 damage and inflicts Stun. Projectile pierces enemies dealing 40% less damage for each target pierced.

Stun
Incapacitates target for
0.25s.

Cooldown: 4.0 secCast time: 1.8 sec
Range: 150
Energy gain: 16%

Rocket Jump

Target Ground

Rocket Jump

Jumps in the opposite direction of target location, deals 15 damage and inflicts Stun on nearby enemies before the jump.

Stun
Incapacitates target for
1s.

Cooldown: 10.0 secCast time: 0.5 sec
Range: 125Area: 35
Energy gain: 5%

Drops Artifact on use.
Can move while using.

Stealth

Self Buff

Stealth

Becomes invisible, increases movement speed by 35%, lasts 3s.

Cooldown: 11.0 secCast time: 0.0 sec

Ignores Global Cooldown.
Can move while using.

Disabling Shot

Projectile

Disabling Shot

Deals 8 damage, inflicts Spell Block, inflicts Slow.

Spell Block
Interrupts next ability cast and disables it for
3s, lasts for 0.8s.

Slow
Reduces movement speed by
40%, lasts for 3s.

Cooldown: 7.0 secCast time: 0.3 sec
Range: 140
Energy gain: 9%

Mortar

Throw

Mortar

Deals 18 damage, inflicts Blind and knocks target back slightly.

Blind
Blinded for
2s.

Cooldown: 9.0 secCast time: 0.7 sec
Range: 140Area: 22
Energy gain: 5%

Rocket Launcher

Projectile

Rocket Launcher

Fires 5 projectiles over 2.4s, each projectile deals 20 damage on direct hit and 14 damage to enemies near impact location, knocks targets back slightly.

Cooldown: 1.0 secCast time: 0.6 sec
Range: 140Area: 35
Energy cost: 100%

Channeling Ability.


Alchemist

Alchemist

With their strong support capabilities the Alchemist can turn the tide of any battle using their potent healing, deadly poison and incapacitating abilities.

Archetype: HealerSize: 6
Health: 140Run Speed: 140

Psychopomp

Psychopomp

The Psychopomps control the battlefield through healing and powerful debilitating effects. Using spiritual bounds she can enhance her own as well as her allies attacks.

Archetype: HealerSize: 6
Health: 155Run Speed: 130

Herald

Herald

Possessing strong support abilities the Heralds warp space and time, turning their enemies against themselves while keeping their allies protected.

Archetype: HealerSize: 6.5
Health: 150Run Speed: 130

Astronomer

Astronomer

Able to switch stances between sun and moon, the Astronomer is able to either do powerful ranged damage or potent healing, switching between the two on the fly.

Archetype: HealerSize: 6.5
Health: 160Run Speed: 145

Igniter

Igniter

Igniters are masters of ranged combat, using their fire magic to deal large amounts of damage both to single targets and crowds.

Archetype: RangedSize: 6
Health: 150Run Speed: 130

Gunner

Gunner

The Gunners can deal an immense amount of damage to a single target at a long range while ensuring their own survival through stealth and cunning tricks.

Archetype: RangedSize: 6.5
Health: 155Run Speed: 130

Nomad

Nomad

The Nomads are fast, flexible and deadly. Their boomerangs can easily overwhelm the enemy with the ability to hit several targets at once. This, coupled with great crowd control abilities, helps them control the flow of the battle.

Archetype: RangedSize: 6.5
Health: 150Run Speed: 150

Engineer

Engineer

Engineers bring a vast array of tricks and gadgets to the field of battle, ranging from shrink rays to flamethrowers and jetpacks.

Archetype: RangedSize: 7
Health: 165Run Speed: 140

Glutton

Glutton

Possessing both physical strength and earth magic, the Gluttons wreak havoc upon their enemies. Though mainly melee damage dealers, they have some ranged abilities as well as the ability to heal themselves.

Archetype: TankSize: 8
Health: 200Run Speed: 145

Vanguard

Vanguard

Vanguards thrive in close combat with their great survivability and their ability to incapacitate enemies. Though mainly limited to melee abilities they can deal a great amount of damage if left unchecked.

Archetype: TankSize: 8
Health: 200Run Speed: 140

Inhibitor

Inhibitor

Using their unique rune power to weaken their enemies as well as combining runes into powerful attacks the Inhibitors thrive in the midst of combat. With the ability to catch incoming projectiles and use them to displace themselves on the battlefield they can quickly turn the tides of battle.

Archetype: TankSize: 7.5
Health: 180Run Speed: 130

Thorn

Thorn

The Thorns have the ability to control nature itself, able to dig and burrow through the ground and snaring their enemies with roots and veins.

Archetype: TankSize: 8
Health: 190Run Speed: 145

Harbinger

Harbinger

Harbingers combines dark magic with deadly blade skill coupled with the ability to drain their enemies health, making them fearsome enemies on the battlefield.

Archetype: MeleeSize: 7
Health: 165Run Speed: 145

Spear_master

Spear Master

The Spear Masters are experts at dealing melee damage and avoiding enemy damage through improving their own capabilities and incapacitating their opponents.

Archetype: MeleeSize: 6.5
Health: 155Run Speed: 145

Ranid_assassin

Ranid Assassin

The Ranid Assassins are agile warriors, using stealth and acrobatics to give them an edge on the battlefield. Their blades can deal high damage over a short period of time while their poisons keep foes from getting away. Foregoing armor for mobility, they rely on deception to stay alive.

Archetype: MeleeSize: 6.5
Health: 155Run Speed: 145

Ravener

Ravener

Raveners bash enemies with their dual maces, aggressively moving across the battlefield in a fury of blows, she is also able to reflect projectiles back at their origin with her spin attack.

Archetype: MeleeSize: 7
Health: 165Run Speed: 145

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