The guild Era takes every precaution to keep their scientific advances from the world. Those most adept at these strange new powder-driven weapons are the bodyguards of the Emperor Yuigi in the kingdom of Demise, where they are also known as Gunners.
Combat Role
The Gunners can deal an immense amount of damage to a single target at a long range while ensuring their own survival through stealth and cunning tricks.
[ Read more: Related Cultures ]
With their strong support capabilities the Alchemist can turn the tide of any battle using their potent healing, deadly poison and incapacitating abilities.
The Psychopomps control the battlefield through healing and powerful debilitating effects. Using spiritual bounds she can enhance her own as well as her allies attacks.
Possessing strong support abilities the Heralds warp space and time, turning their enemies against themselves while keeping their allies protected.
Able to switch stances between sun and moon, the Astronomer is able to either do powerful ranged damage or potent healing, switching between the two on the fly.
Igniters are masters of ranged combat, using their fire magic to deal large amounts of damage both to single targets and crowds.
The Gunners can deal an immense amount of damage to a single target at a long range while ensuring their own survival through stealth and cunning tricks.
The Nomads are fast, flexible and deadly. Their boomerangs can easily overwhelm the enemy with the ability to hit several targets at once. This, coupled with great crowd control abilities, helps them control the flow of the battle.
Engineers bring a vast array of tricks and gadgets to the field of battle, ranging from shrink rays to flamethrowers and jetpacks.
Possessing both physical strength and earth magic, the Gluttons wreak havoc upon their enemies. Though mainly melee damage dealers, they have some ranged abilities as well as the ability to heal themselves.
Vanguards thrive in close combat with their great survivability and their ability to incapacitate enemies. Though mainly limited to melee abilities they can deal a great amount of damage if left unchecked.
Using their unique rune power to weaken their enemies as well as combining runes into powerful attacks the Inhibitors thrive in the midst of combat. With the ability to catch incoming projectiles and use them to displace themselves on the battlefield they can quickly turn the tides of battle.
The Thorns have the ability to control nature itself, able to dig and burrow through the ground and snaring their enemies with roots and veins.
Harbingers combines dark magic with deadly blade skill coupled with the ability to drain their enemies health, making them fearsome enemies on the battlefield.
The Spear Masters are experts at dealing melee damage and avoiding enemy damage through improving their own capabilities and incapacitating their opponents.
The Ranid Assassins are agile warriors, using stealth and acrobatics to give them an edge on the battlefield. Their blades can deal high damage over a short period of time while their poisons keep foes from getting away. Foregoing armor for mobility, they rely on deception to stay alive.
Raveners bash enemies with their dual maces, aggressively moving across the battlefield in a fury of blows, she is also able to reflect projectiles back at their origin with her spin attack.
The Gambler ...
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