The Grimrog combat units are separated into two different subspecies that aid and complete each other in battle. The Grims that are small shamanistic beings, wield powerful healing spells as well as terrifying curses. Then there’s the Rogs, their opposite in both size and combat approach. They are relentless warriors that devote their life to protecting the fragile Grims, they carry a Grim shaman on their back into battle. Strangely enough they are both descendants from the same Bloodline, and since they never enter battle as a lone combatant, their symbiotic combat units are known as the Grimrogs to outsiders.
The Grimrog is a melee/healer hybrid capable of protecting his allies with both blessings and healing wards while at the same time posing a huge threat to enemy champions with the use of crippling curses and frenzied melee attacks.
[ Read more: Related Cultures ]
Deals 100/110/120 damage on consecutive hits.
Cooldown: 0,3 secCast time: 0,32 sec
Energy gain: 7%
Can move while using.
Heals ally closest to target location for 140 health and applies Blessing of Kojo if target recovers health. As distance from impact location increases, healing decreases. Can also be directly cast on enemies affected by a curse to consume it.
Blessing of Kojo
Reduces cooldowns by 4%, stacks up to 3 times, lasts 6s.
Curse of Silence
Consumes Curse of Silence and applies Madness on self; increases melee attack speed by 60% and increases movement speed by 20%, lasts up to 2,4s or until the Grimrog has performed 3 melee attacks.
Curse of Kojo
Consumes Curse of Kojo and inflicts a 2s Blind.
Curse of Weakness
Consumes Curse of Weakness dealing 100 damage and inflicting Fear causing the target to run away for up to 1,5s. Damage breaks this effect.
Cooldown: 0,4 secCast time: 0,50 sec
Range: 135Area: 26
Energy gain: 6%
Impacts on Cursor Location.
Opens two warp gates in front of the Grimrog after a 0,25s delay. Walking into either gate will warp self, ally or enemy to the other gate. The gates close after a target has been warped or after 3s.
Cooldown: 8,5 secCast time: 0,00 sec
Range: 120Area: 3
Can move while using.
Creates a Healing Ward at target location.
Healing Ward
Destructible that can be destroyed by damage. Nearby allies are healed for 40 health every 0,5s and damage taken is reduced by 20%. The Healing Ward can withstand 100 damage and lasts for up to 4s.
Cooldown: 9,5 secCast time: 0,20 sec
Range: 140Area: 36
Impacts on Cursor Location.
Deals 170 damage and inflicts Curse of Silence on impact.
Curse of Silence
Unable to use abilities, damage breaks this effect. Lasts 2s.
Deals 120 damage and inflicts Dark Voodoo.
Dark Voodoo
Healing received turns into damage. This effect breaks after reverting 170 healing into damage or after 2s.
Cooldown: 8,0 secCast time: 0,70 sec
Range: 110
Energy gain: 12%
Spins towards target location, deals 120 damage and inflicts Curse of Kojo on impact. Additionally applies Madness on self.
Curse of Kojo
Reduces movement speed by 25%, lasts for 2,8s.
Madness
Increases melee attack speed by 60% and increases movement speed by 20%, lasts up to 2,4s or until the Grimrog has performed 3 melee attacks.
Dash attack towards target location. Deals 80 - 180 damage and inflicts Incapacitate. Damage increases with distance dashed. The Grimrog enters a state of madness when reaching target destination, attacking his enemies with 6 consecutive melee attacks over 2s, each attack deals 30 damage and inflicts Incapacitate.
Incapacitate
Incapacitates target for 0,2s, damage breaks this effect.
Cooldown: 8,0 secCast time: 0,30 sec
Range: 66Area: 10
Energy gain: 4%
Deals 250 - 450 damage on enemy impact, deals 250 damage to enemies near destination and inflicts Curse of Weakness. Damage increases with distance travelled.
Curse of Weakness
Reduces damage and healing done by 30% for 6s.
Cooldown: 1,0 secCast time: 0,80 sec
Range: 144
Energy cost: 100%
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