The Nimlings were once a cavernous people of small stature, living peacefully in their own secluded corner of the world. Their recent exile to the eastern wastelands forced a few of them to adapt into magical eating scavengers known as Gluttons - corrupted by a strong insatiable appetite.
Combat Role
Possessing both physical strength and earth magic, the Gluttons wreak havoc upon their enemies. Though mainly melee damage dealers, they have some ranged abilities as well as the ability to heal themselves.
[ Read more: Related Cultures ]
Deals 110/120/130 damage on consecutive hits and inflicts Armor Break.
Armor Break
Increases damage taken by 6%, stacks up to 3 times, lasts 4s.
Cooldown: 0,4 secCast time: 0,35 sec
Range: 22
Energy gain: 8%
Can move while using.
Deals 160 damage, inflicts Slow, and knocks the target up into the air, towards the Glutton's location.
Slow
Reduces movement speed by 25%, lasts for 2s.
Cooldown: 7,5 secCast time: 0,40 sec
Range: 112
Energy gain: 10%
Cannot be reflected.
Can only travel on ground level.
Deals 80 - 180 damage and slightly knocks target back on impact. Damage increases with distance dashed. Applies Bad Temperament on self when reaching target destination.
Bad Temperament
Increases movement speed by 25%, lasts 3s.
Cooldown: 7,5 secCast time: 0,20 sec
Range: 110
Energy gain: 9%
Drops Artifact on use.
Deals 100 damage , inflicts Concussion and slightly knocks target back. Additionally the Glutton takes a bite of his Meat healing him for 180 health after 0,4s.
Concussion
Incapacitates target for 1,8s, damage breaks this effect, the damage source that breaks the effect is reduced by 50%.
Projectile attack dealing 220 damage and inflicting Incapacitate.
Incapacitate
Incapacitates target for 2,6s, damage breaks this effect.
Cooldown: 7,0 secCast time: 0,40 sec
Range: 28
Energy gain: 5%
Channeling Ability.
Can move while using.
Creates an area effect at target location after a 0,5s delay. Enemy projectiles that enter the area are slowed, enemies are affected by Earth Storm and allies are affected by Earth Guard, the area effect lasts for 3,5s.
Earth Storm
Deals 20 damage every 0,5s and reduces movement speed by 25%.
Earth Guard
Reduces damage taken by 25%.
Creates an area effect instantly at target location. Enemy projectiles that enters the area are slowed, enemies are affected by Earth Storm and allies are affected by Revitalizing Wind, the area effect lasts for 3,5s.
Revitalizing Wind
Reduces damage taken by 25%, heals 40 health every 0,5s.
Cooldown: 10,0 secCast time: 0,30 sec
Range: 210Area: 20
Shields self or target ally, dispelling all movement impairing effects. All damage taken is reduced by 80%. Deals 90 damage to nearby enemies when hit by a direct attack as well as when this effect ends, energy gains from enemy attacks are reduced by 75%. This effect breaks after absorbing 400 damage or after 1,6s. The damaging effect can only trigger once every 0,3s. A targetted ally cannot move or act while under this effect.
Cooldown: 9,0 secCast time: 0,20 sec
Area: 34
Channeling Ability.
Slams the ground 4 times over 2,2s, each slam creates a shockwave effect that deals 160 damage and inflicts Slow on impact.
Slow
Reduces movement speed by 25%, lasts for 4s.
Cooldown: 1,0 secCast time: 0,40 sec
Range: 150Area: 14
Energy cost: 100%
Can only travel on ground level.
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