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Engineer

Era technological advances come from their well educated and creative engineers. These inquisitive operatives are obsessed with blueprints and construction, reverse engineering everything they come across to find out what makes the world tick. They are the source of technological advances due to their fearless trial and error approach to anything dangerous enough to be worthwhile.

Combat Role
Engineers bring a vast array of tricks and gadgets to the field of battle, ranging from shrink rays to flamethrowers and jetpacks.

[ Read more: Related Cultures ]

Engineer Statistics

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Abilities
Boomstick

Projectile

Boomstick

Fires 4 projectiles in an arc. Each projectile deals 46 damage.

Cooldown: 0,5 secCast time: 0,50 sec
Range: 92
Energy gain: 3%

Concussion Shot

Projectile

Concussion Shot

Deals 100 damage and inflicts Incapacitate.

Incapacitate
Incapacitates target for
2,7s, damage breaks this effect.

Cooldown: 8,5 secCast time: 0,80 sec
Range: 130
Energy gain: 12%

Jet Pack

Target Ground

Jet Pack

Travels to target location, inflicting Oil on enemies beneath the Engineer. This ability has a minimum range.

Oil
Reduces movement speed by
25%, lasts for 3s.

Cooldown: 8,0 secCast time: 0,20 sec
Range: 120Area: 12

Drops Artifact on use.
Can move while using.

Flame Thrower

Target Ground

Flame Thrower

Fires 4 cone attacks over 1,2s, each deals 60 damage, inflicts Slow and consumes any Oil effect, inflicting Burning Oil.

Slow
Reduces movement speed by
20%, lasts for 1s.

Burning Oil
Deals
60 damage every 2s and lasts for 6s.

EX

Tractor Beam

Channels a beam that pierces enemies, deals 140 damage every 1s, inflicts Tractor and drags enemies towards the Engineer, channeled for up to 2s.

Tractor
Reduces movement speed by
30% and reduces attack speed by 30% while inside the beam.

Cooldown: 7,0 secCast time: 0,30 sec
Range: 66Area: 32
Energy gain: 2%

Channeling Ability.
Can move while using.

EMP Blast

Projectile

EMP Blast

Deals 200 damage on a direct hit, inflicts EMP Shock, and removes all positive effects from enemies near the impact location.

EMP Shock
Slows movement speed to
20%, movement speed gradually returns to 100% over a duration of 1,5s.

Cooldown: 7,0 secCast time: 0,50 sec
Range: 122Area: 24
Energy gain: 12%

Shrink Device

Target Player

Shrink Device

Deals 120 damage to enemies near target ally and knocks them away, removes all negative effects and triggers Shrink on target ally.

Shrink
Increases attack speed by
20% and reduces size by 30%, lasts for 4s.

EX

Enlarge Device

Deals 120 damage to enemies near target ally and knocks them away, removes all negative effects and inflicts Enlarge on target ally.

Enlarge
Reduces damage taken by
35%, increases damage done by 25%, increases size by 50%, energy gains from enemy attacks are reduced by 50%, lasts for 4s.

Cooldown: 10,0 secCast time: 0,00 sec
Range: 30Area: 30
Energy gain: 3%

Can move while using.

Machine Gun

Projectile

Machine Gun

Fires 18 projectiles over 3s, each projectile deals 80 damage and inflicts Slow.

Slow
Reduces movement speed by
15%, lasts for 1,5s.

Cooldown: 1,0 secCast time: 0,40 sec
Range: 171
Energy cost: 100%

Channeling Ability.

Alchemist

Alchemist

With their strong support capabilities, Alchemists can turn the tide of any battle using their potent healing, deadly poison and incapacitating abilities.

Archetype: HealerSize: 6
Health: 1600Run Speed: 150

Psychopomp

Psychopomp

The Psychopomps control the battlefield through healing and powerful debilitating effects. Using spiritual bounds she can enhance her own as well as her allies' attacks.

Archetype: HealerSize: 6
Health: 1650Run Speed: 145

Herald_of_insight

Herald Of Insight

Possessing strong support abilities the Heralds warp space and time, turning their enemies against themselves while keeping their allies protected.

Archetype: HealerSize: 6,5
Health: 1650Run Speed: 140

Astronomer

Astronomer

Controlling the aspects of stellar bodies, the Astronomer is a healer to be reckoned with. Specializing in close range combat operations, the Astronomer is no stranger to direct application of his instrumentation on enemies.

Archetype: HealerSize: 6,5
Health: 1650Run Speed: 150

Blood_priest

Blood Priest

Able to control the flow of blood through dark perverted magic, the Blood Priest is both a benevolent healer to his team, and a dark twisted plague on the enemy.

Archetype: HealerSize: 6,5
Health: 1650Run Speed: 140

Grimrog

Grimrog

The Grimrog combat units are separated into two different subspecies that aid and complete each other in battle. The Grims are small shamanistic beings, they wield powerful healing spells as well as terrifying curses. Then there's the Rogs, their opposite in both size and combat approach. They are relentless warriors that devote their lives to protecting the fragile Grims, they carry a Grim shaman on their back into battle. Strangely enough they are both descendants from the same Bloodline, and since they never enter battle as a lone combatant, their symbiotic combat units are known as the Grimrogs to outsiders.

Archetype: HealerSize: 6,5
Health: 1650Run Speed: 150

Dryad

Dryad

The Dryads support their allies with strong shields and the healing power of nature while keeping the enemy at bay using mind controlling songs. They have proven to be formidable enemies in combat, as even the smallest seed can break the mightiest boulder.

Archetype: HealerSize: 6
Health: 1600Run Speed: 150

Igniter

Igniter

Igniters are masters of ranged combat, using their fire magic to deal large amounts of damage both to single targets and crowds.

Archetype: RangedSize: 6
Health: 1700Run Speed: 140

Gunner

Gunner

The Gunners can deal an immense amount of damage to a single target at a long range while ensuring their own survival through stealth and cunning tricks.

Archetype: RangedSize: 6,5
Health: 1750Run Speed: 145

Nomad

Nomad

The Nomads are fast, flexible and deadly. Their boomerangs can easily overwhelm the enemy with the ability to hit several targets at once. This, coupled with great crowd control abilities, helps them control the flow of the battle.

Archetype: RangedSize: 6,5
Health: 1700Run Speed: 155

Engineer

Engineer

Engineers bring a vast array of tricks and gadgets to the field of battle, ranging from shrink rays to flamethrowers and jetpacks.

Archetype: RangedSize: 7
Health: 1850Run Speed: 145

Seeker

Seeker

Illusionary tricks coupled with different elemental shots make the Seeker a resourceful and cunning ranged marksman, able to hunt down any prey on the battlefield.

Archetype: RangedSize: 6,5
Health: 1700Run Speed: 145

Stormcaller

Stormcaller

Stormcallers use their powers to flash across the battlefield in a barrage of lightning strikes while dealing damage to multiple targets at the same time. Keeping their distance they will unleash intense storms that freeze and tear the flesh from their enemies' bones.

Archetype: RangedSize: 6,5
Health: 1700Run Speed: 145

Glutton

Glutton

Possessing both physical strength and earth magic, the Gluttons wreak havoc upon their enemies. Though mainly melee damage dealers, they have some ranged abilities as well as the ability to heal themselves.

Archetype: TankSize: 7,5
Health: 2100Run Speed: 155

Vanguard

Vanguard

Vanguards thrive in close combat with their great survivability and their ability to incapacitate enemies. Though mainly limited to melee abilities they can deal a great amount of damage if left unchecked.

Archetype: TankSize: 7,5
Health: 2100Run Speed: 155

Inhibitor

Inhibitor

Using their unique rune power to weaken their enemies as well as combining runes into powerful attacks the Inhibitors thrive in the midst of combat. With the ability to catch incoming projectiles and use them to displace themselves on the battlefield they can quickly turn the tides of battle.

Archetype: TankSize: 7,5
Health: 2000Run Speed: 145

Thorn

Thorn

The Thorns have the ability to control nature itself, able to dig and burrow through the ground and snare their enemies with roots and vines.

Archetype: TankSize: 7,5
Health: 2100Run Speed: 155

Guardian

Guardian

A holy warrior wielding the two-handed great axe with ease, the Guardian symbolizes the unstoppable zeal of the Monastery, swiping at foes with huge, forceful blows.

Archetype: TankSize: 7,5
Health: 2100Run Speed: 155

Metal_warden

Metal Warden

The Metal Wardens use their control over metal and magnetic forces to unleash concentrated bolts of plasma at their enemies and bend the magnetic forces of the area to their will. In combat they use their unique skills to keep their enemies at a distance from both themselves and their allies.

Archetype: TankSize: 7
Health: 1900Run Speed: 145

Sentinel

Sentinel

Wielding massive hammers charged with raw spirit power the Sentinels smash their opponents into the ground. Using the terrain to their advantage the Sentinels are quick to close in on their enemies, each crushing blow limiting the healing received by their victims.

Archetype: TankSize: 7,5
Health: 2100Run Speed: 155

Harbinger

Harbinger

Combining health draining magic with powerful hatchet skills, the Harbinger is a fearsome enemy on the battlefield.

Archetype: MeleeSize: 7
Health: 1850Run Speed: 160

Spear_master

Spear Master

The Spear Masters are experts at dealing melee damage while avoiding enemy damage through precise application of their avoidance abilities.

Archetype: MeleeSize: 6,5
Health: 1800Run Speed: 160

Ranid_assassin

Ranid Assassin

The Ranid Assassins are agile warriors, using stealth and acrobatics to give them an edge on the battlefield. Their blades can deal high damage over a short period of time while their poisons keep foes from getting away. Foregoing armor for mobility, they rely on deception to stay alive.

Archetype: MeleeSize: 6,5
Health: 1800Run Speed: 160

Ravener

Ravener

Raveners bash enemies with their dual maces, aggressively moving across the battlefield in a fury of blows; they are also able to reflect projectiles back at their origin with their spin attack.

Archetype: MeleeSize: 6,5
Health: 1850Run Speed: 160

Stalker

Stalker

The Stalker is an agile warrior of considerable prowess. Switching in and out of view and shifting position constantly while employing uncanny melee moves the Stalkers are incredibly nimble skirmishers.

Archetype: MeleeSize: 6,5
Health: 1800Run Speed: 160

Reaver

Reaver

Reavers are masters of melee combat, employing an oversized sword together with intoxicated martial arts that enable them to stay within melee range and control the fight in their favor provided they play their cards right.

Archetype: MeleeSize: 6,5
Health: 1800Run Speed: 160

Headhunter

Headhunter

Headhunters attack with a whirlwind of vicious scythes and snarling maws, using the pressure of relentless onslaught to overwhelm their enemies on the battlefield. But at the same time they can also be elusive and hard to catch when facing strong opposition.

Archetype: MeleeSize: 6,5
Health: 1850Run Speed: 160

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