In any Othagur army the Blood Priests are among the most feared. Their ability to inflict pain and blindness at distance as well as their ability to heal wounds of their allies give them powerful flexibility.
The Blood Priest is a master of taking life from the blood of the fallen and using the energy of the blood in cruel rituals to channel their dark magic. However, even without sacrifice they stand as prominent fighters on the battlefield, only matched by their perverted, decaying visages.
Combat Role
Able to control the flow of blood through dark perverted magic, the Blood Priest is both a benevolent healer to his team, and a dark twisted plague on the enemy.
[ Read more: Related Cultures ]
Deals 140 damage and applies Radiant Darkness on self.
Radiant Darkness
Reduces damage suffered from using Dark Prayer by 20 per stack, increases damage done by Orb of Darkness by 10, stacks up to 3 times, lasts 7s.
Cooldown: 0,5 secCast time: 0,50 sec
Range: 96
Energy gain: 9%
Heals ally closest to target location for 200 health, deals 60 damage to self and triggers Hunger for Blood if target recovers health, damage dealt to self can only bring the Blood Priest down to 1 health. As distance from impact location increases, healing decreases.
Hunger for Blood
5% of damage dealt heals self, stacks up to 3 times, lasts for 6s.
Cooldown: 0,4 secCast time: 0,60 sec
Range: 135Area: 26
Energy gain: 6%
Impacts on Cursor Location.
Travels to target location, possesses a target enemy upon impact. A possessed target cannot move or act during the effect. The Blood Priest travels to a new target location when the possession effect ends, deals 80 damage and heals the Blood Priest for 80 health. The possession effect last for 0,6s.
Cooldown: 8,0 secCast time: 0,30 sec
Range: 90
Energy gain: 10%
Drops Artifact on use.
Cannot be reflected.
Deals 120 damage and inflicts Fear on nearby enemies after a 1s delay.
Fear
Forced to run away for 2s.
Travels to target location, deals 120 damage and inflicts Fear on nearby enemies after a 1s delay.
Cooldown: 9,0 secCast time: 0,40 sec
Range: 120Area: 20
Energy gain: 5%
Inflicts Insects and knocks target back. The knockback effect becomes weaker the farther the projectile travels.
Insects
Deals 60 damage every 0,9s, reduces movement speed by 10% and reduces sight range by 75%, lasts for 2,7s.
Creates an insect swarm when reaching target location. The swarm inflicts Insects on all nearby enemies. The insect swarm lasts for 3s.
Insects
Deals 70 damage and heals the Blood Priest for 30 health every 0,5s, reduces movement speed by 30% and reduces sight range by 75%, lasts for 0,5s.
Cooldown: 8,0 secCast time: 0,50 sec
Range: 132
Energy gain: 12%
Shield target ally, 33% of damage dealt to target is returned to the attacker and 45% of the damage dealt to target is absorbed. Absorbs up to 250 damage and last for 3s.
Cooldown: 9,0 secCast time: 0,00 sec
Can move while using.
Casts 3 area spells over 2s, each area spell deals 180 damage and inflicts Insects on nearby enemies and heals nearby allies for 250 health.
Insects
Deals 60 damage every 0,9s, reduces movement speed by 10% and reduces sight range by 75%, lasts for 2,7s.
Cooldown: 1,0 secCast time: 0,30 sec
Range: 140Area: 20
Energy gain: 12%
Channeling Ability.
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