The Astronomers use a light combat armor packed with spectrum technology containing many levers and knobs to adjust polarity tension, spectrum differentiation and combinatory wavelength adjustors. To say it in layman’s terms, you need to know what you are doing if you have the intention of taking this technology into battle with a success rate higher than 1.7%. However when adjusted properly the spectrum technology can deal with almost any situation.
Combat Role
Controlling the aspects of stellar bodies, the Astronomer is a healer to be reckoned with. Specializing in close range combat operations, the Astronomer is no stranger to direct application of his instruments on enemies.
[ Read more: Related Cultures ]
Deals 120/130/140 damage on consecutive hits. Consumes Solar Energy on hit if the effect has stacked 4 times, dealing 50 extra damage and inflicting Sun Shadow.
Solar Energy
Effect stacks up every 2.5s, stacks a total of 4 times.
Sun Shadow
Reduces movement speed by 33%, reduces damage and healing done by 33%, lasts for 2,4s.
Cooldown: 0,4 secCast time: 0,40 sec
Energy gain: 7%
Can move while using.
Heals ally closest to target location for 150 health and applies Sun Dust if target recovers health. As distance from impact location increases, healing decreases.
Sun Dust
Increases healing received by 7%, stacks up to 3 times, lasts 6s.
Heals ally closest to target location for 200 health and applies Aurora on self, heals other nearby allies for up to 60 health. As distance from impact location increases, healing decreases.
Aurora
Increases attack speed by 25%, lasts for 5s.
Cooldown: 0,4 secCast time: 0,60 sec
Range: 135Area: 26
Energy gain: 6%
Impacts on Cursor Location.
Splits self into two orbs traveling in an arc to target location. Heals allies near the destination for 200 health, deals 120 damage and knocks away enemies near the destination. Astronomer travels back to original position if the destination is blocked by terrain.
Splits self into two orbs traveling in a swirl to target location. Heals allies near the destination for 200 health, deals 140 damage and knocks away enemies near the destination. Astronomer travels back to original position if the destination is blocked by terrain. Using this abilitiy reduces cooldown of Sun Ellipse by 75%.
Cooldown: 7,5 secCast time: 0,30 sec
Range: 100Area: 20
Energy gain: 3%
Drops Artifact on use.
Inflicts Moon Stone on nearby enemies after a 0,9s delay.
Moon Stone
Incapacitates target, reduces damage taken by 75%, breaks after absorbing 100 damage, lasts up to 2,7s.
Cooldown: 9,0 secCast time: 0,30 sec
Range: 120Area: 20
Deals 200 damage and inflicts Moon Shadow.
Moon Shadow
Reduces the movement speed by 25%, reduces the attack speed by 33%, and lasts for 3,5s.
Cooldown: 6,5 secCast time: 0,70 sec
Range: 115
Energy gain: 12%
Negates the next projectile, melee or direct area damage attack directed at the Astronomer within 1,2s. Negating an attack removes all negative effects, teleports the Astronomer to target location dealing 80 damage to nearby enemies and healing self and nearby allies for 80 health. Additionally applies Solar Haste and 4 stacks of Solar Energy on self.
Solar Haste
Increases movement speed by 15%, lasts 2s.
Cooldown: 9,0 secCast time: 0,00 sec
Ignores Global Cooldown.
Channels a beam usable on both allies and enemies, deals 380 damage every 1s and inflicts Slow on enemies, heals allies for 380 health every 1s, heals self for 260 health every 1s, lasts for up to 2s.
Slow
Reduces movement speed by 20%, lasts for 3s.
Cooldown: 1,0 secCast time: 0,40 sec
Range: 105
Energy cost: 100%
Cannot be reflected.
Channeling Ability.
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