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Alchemist

The Academy of Toleen trains soldiers in the art of healing potions, elixirs and explosives. These prominent support fighters excel where ordinary magic falls short.

Combat Role
With their strong support capabilities the Alchemist can turn the tide of any battle using their potent healing and incapacitating abilities.

[ Read more: Related Cultures ]

Alchemist Statistics

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Abilities
Toxic Vial

Projectile

Toxic Vial

Deals 10 damage and inflicts Disease.

Disease
Deals
1 damage to target and 5 damage to nearby allies of target every 2s. Increases damage taken by Toxic Vial by 2, stacks up to 3 times, lasts for 6s. Damage dealt from this effect does not break incapacitating effects.

Cooldown: 0.5 secCast time: 0.4 sec
Range: 106Area: 25
Energy gain: 9%

Healing Potion

Projectile

Healing Potion

Heals ally closest to target location for 22 health and inflicts Revitalize if target recovers health, heals other nearby allies for up to 6 health. As distance from impact location increases, healing decreases.

Revitalize
Heals
2 health every 1.5s, lasts for 6s.

Cooldown: 0.5 secCast time: 0.8 sec
Range: 196Area: 26
Energy gain: 9%

Impacts on Cursor Location.

Barrier

Target Player

Barrier

Shields target ally absorbing up to 48 damage, increases ally's movement speed by 15%, lasts up to 5s.

Cooldown: 12 secCast time: 0.0 sec

Ignores Global Cooldown
Can move while casting.

Clarity Potion

Throw

Clarity Potion

Knocks enemies away from target location, removes negative effects from nearby allies, removes positive effects from nearby enemies.

Cooldown: 7 secCast time: 0.3 sec
Range: 100Area: 28

Ignores Global Cooldown.
Can move while casting.

Sleep Vial

Projectile

Sleep Vial

Inflicts Sleep on target and Lesser Sleep on nearby allies of target.

Sleep
Incapacitates target for 3.6s, damage breaks this effect.

Lesser Sleep
Incapacitates target for 1.5s, damage breaks this effect.

Cooldown: 10 secCast time: 0.4 sec
Range: 132Area: 24

Deadly Injection

Projectile

Deadly Injection

Inflicts Deadly Injection.

Deadly Injection
Slows target to
0% over 3s, deals 14 damage to target when the effect ends. Deals 10 damage and inflicts Weaken to nearby allies of target when the effect ends or gets dispelled, lasts for 3s.

Weaken
Reduces damage and healing done by
50% for 3s.

Cooldown: 6.5 secCast time: 0.4 sec
Range: 90Area: 28
Energy gain: 12%

Crippling Goo

Throw

Crippling Goo

Creates a large pool of goo at the target location, enemies in this area are affected by Crippling Goo, lasts for 6s.

Crippling Goo
Deals
7 damage every 0.5s, slows target by 60%. This effect cannot be dispelled.

Cooldown: 1 secCast time: 0.3 sec
Range: 100Area: 40
Energy cost: 100%

Can move while casting.


Alchemist

Alchemist

With their strong support capabilities the Alchemist can turn the tide of any battle using their potent healing, deadly poison and incapacitating abilities.

Archetype: HealerSize: 6
Health: 140Run Speed: 140

Psychopomp

Psychopomp

The Psychopomps control the battlefield through healing and powerful debilitating effects. Using spiritual bounds she can enhance her own as well as her allies attacks.

Archetype: HealerSize: 6
Health: 155Run Speed: 130

Herald

Herald

Possessing strong support abilities the Heralds warp space and time, turning their enemies against themselves while keeping their allies protected.

Archetype: HealerSize: 6.5
Health: 150Run Speed: 130

Astronomer

Astronomer

Able to switch stances between sun and moon, the Astronomer is able to either do powerful ranged damage or potent healing, switching between the two on the fly.

Archetype: HealerSize: 6.5
Health: 160Run Speed: 145

Igniter

Igniter

Igniters are masters of ranged combat, using their fire magic to deal large amounts of damage both to single targets and crowds.

Archetype: RangedSize: 6
Health: 150Run Speed: 130

Gunner

Gunner

The Gunners can deal an immense amount of damage to a single target at a long range while ensuring their own survival through stealth and cunning tricks.

Archetype: RangedSize: 6.5
Health: 155Run Speed: 130

Nomad

Nomad

The Nomads are fast, flexible and deadly. Their boomerangs can easily overwhelm the enemy with the ability to hit several targets at once. This, coupled with great crowd control abilities, helps them control the flow of the battle.

Archetype: RangedSize: 6.5
Health: 150Run Speed: 150

Engineer

Engineer

Engineers bring a vast array of tricks and gadgets to the field of battle, ranging from shrink rays to flamethrowers and jetpacks.

Archetype: RangedSize: 7
Health: 165Run Speed: 140

Glutton

Glutton

Possessing both physical strength and earth magic, the Gluttons wreak havoc upon their enemies. Though mainly melee damage dealers, they have some ranged abilities as well as the ability to heal themselves.

Archetype: TankSize: 8
Health: 200Run Speed: 145

Vanguard

Vanguard

Vanguards thrive in close combat with their great survivability and their ability to incapacitate enemies. Though mainly limited to melee abilities they can deal a great amount of damage if left unchecked.

Archetype: TankSize: 8
Health: 200Run Speed: 140

Inhibitor

Inhibitor

Using their unique rune power to weaken their enemies as well as combining runes into powerful attacks the Inhibitors thrive in the midst of combat. With the ability to catch incoming projectiles and use them to displace themselves on the battlefield they can quickly turn the tides of battle.

Archetype: TankSize: 7.5
Health: 180Run Speed: 130

Thorn

Thorn

The Thorns have the ability to control nature itself, able to dig and burrow through the ground and snaring their enemies with roots and veins.

Archetype: TankSize: 8
Health: 190Run Speed: 145

Harbinger

Harbinger

Harbingers combines dark magic with deadly blade skill coupled with the ability to drain their enemies health, making them fearsome enemies on the battlefield.

Archetype: MeleeSize: 7
Health: 165Run Speed: 145

Spear_master

Spear Master

The Spear Masters are experts at dealing melee damage and avoiding enemy damage through improving their own capabilities and incapacitating their opponents.

Archetype: MeleeSize: 6.5
Health: 155Run Speed: 145

Ranid_assassin

Ranid Assassin

The Ranid Assassins are agile warriors, using stealth and acrobatics to give them an edge on the battlefield. Their blades can deal high damage over a short period of time while their poisons keep foes from getting away. Foregoing armor for mobility, they rely on deception to stay alive.

Archetype: MeleeSize: 6.5
Health: 155Run Speed: 145

Ravener

Ravener

Raveners bash enemies with their dual maces, aggressively moving across the battlefield in a fury of blows, she is also able to reflect projectiles back at their origin with her spin attack.

Archetype: MeleeSize: 7
Health: 165Run Speed: 145

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